39 Commits

Author SHA1 Message Date
f8413ce2d4 [agent:claude-cli] feat(minimap): radar circulaire 32 blocs — joueur (blanc), mobs (rouge pulsé), perles (jaune), blocs biome, orientation joueur, dessin CanvasItem natif 2026-04-21 08:44:30 +00:00
42101246d9 [agent:claude-cli] feat(mobs): shark pursuit 15u + dégâts -20HP + knockback, fish school fuite boost, drops requin(dent)/méduse(gelée), recettes Amulette T2 + Lampe Portable 2026-04-21 08:43:17 +00:00
64b69fd181 [agent:claude-cli] feat(boost): turbo boost avec énergie/cooldown, barre HUD dynamique, speed lines overlay et son distinct au déclenchement 2026-04-21 08:41:47 +00:00
6cb5925da8 [agent:claude-cli] feat(save): save/load automatique (30s + mort) — user://save.json, persist XP/level/inventory/achievements/position, autoload SaveManager 2026-04-21 08:40:22 +00:00
2c49e0c9db [agent:claude-cli] feat(audio): système audio complet — swim loop, boost, block break, echo ping, pearl collect, mort/respawn, deep sea ambient (placeholders AudioStreamGenerator si .ogg absent) 2026-04-21 08:38:59 +00:00
2e4d697977 [agent:surfer] lien infra repo dans AI_CONTEXT.md 2026-04-21 00:35:55 +00:00
d927320358 [agent:surfer] ajout standard AI-ready : AI_CONTEXT, CLAUDE, .gitea workflow 2026-04-21 00:18:32 +00:00
26f9609b53 feat(progression): combo de mining + multiplicateur XP
Nouvel autoload ComboTracker: chaque cassage de bloc dans les 1.8s du
précédent étend le combo (+15% par palier, cap x3.0). Le multiplicateur
s'applique au gain XP de base.

HUD: panneau "COMBO xN (+X%)" animé (pop scale) à partir de x2, avec
barre de temps restant qui se vide. Combo ≥5 au break → bonus XP final
(3 * count) avec popup.

Rétention: incite à chaîner les actions, récompense la dextérité et crée
des pics d'intensité dans la boucle.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 18:14:02 +00:00
27459e1eaa feat(gameplay): consommables utilisables avec touche [F]
- DolphinController expose heal/feed/refill_oxygen + signal
  use_consumable_requested (bindé sur F)
- Main.gd table CONSUMABLE_EFFECTS:
  · Bulle d'air (102): +40 O₂
  · Algue cuisinée (103): +30 faim, +5 HP
  · Amulette de soin (106): +50 HP
- Popup flottant coloré au-dessus du joueur + son bulle à l'utilisation
- HUD: hint dynamique "[F] Consommer : <item>" quand slot sélectionné = consommable

Boucle court-terme: le craft a enfin un usage direct, récompense lisible.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 18:12:56 +00:00
7f6811995d feat(progression): succès/achievements + toasts notification
Nouvel autoload AchievementManager avec 12 succès (Premier éclat, Mineur
confirmé, Chasseur de perles, Fouilleur d'épaves, Abysses, Légende des
océans, etc.). Chaque déblocage donne un bonus XP et joue un son.

HUD: toasts dorés avec icône + titre + desc + fade-in/out, empilés en
haut centre. Son bulle au déblocage.

Long-terme: cible des milestones cumulatifs qui donnent un sentiment de
progression durable.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 18:11:33 +00:00
610d766cb2 feat(progression): quêtes rotatives court-terme + panel HUD
Nouvel autoload QuestManager avec 11 templates (casser X sable, récolter
coraux, collecter perles, plonger à -25m, crafter 2 objets, etc.).
3 quêtes actives simultanément; complétion → récompense XP + roll d'une
nouvelle quête.

HUD: panneau "OBJECTIFS" top-right avec progression couleur (gris→vert),
bannière centrale "✓ QUÊTE" + son bulle au complete.

Motivation moyen-terme (5-15 min): le joueur a toujours qqch à faire.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 18:10:01 +00:00
984754183f feat(progression): XP, niveaux et popups flottants (+N XP)
Nouvel autoload PlayerProgress qui gagne de l'XP sur:
- cassage de blocs (gain variable selon le type: perle, épave, coral > sand)
- collecte de perles (+25)
- crafting (+10)
- paliers de profondeur atteints (+20 à 10/25/50/75/100m)

HUD: barre XP + label niveau en bas centre, bannière "NIVEAU X" au level-up
(son bulle + fade). Popup 3D "+N XP" spawn au point d'action.

Boucle court-terme dopamine: chaque action = feedback visuel immédiat.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 18:08:26 +00:00
982a4ec23d feat(gameplay): perles collectibles + recette amulette de soin
Area3D Pearl flottant/tournant qui émet une couleur nacrée, spawned
périodiquement près du joueur (PearlSpawner, 3 max, intervalle 9s,
zone haute du seafloor). Collecte automatique au contact, ajout à
l'inventaire (item 105 Perle). Nouvelle recette : 2 perles + 1 corail
rouge → Amulette de soin (item 106, consommable). Spawner désactivé
sur serveur dédié headless.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 18:01:57 +00:00
183bb0691d polish(ambience): depth-based fog/ambient darkening
Interpole en temps réel bg/ambient/fog entre palette de surface (teal
lumineux y=55) et palette abyssale (bleu-noir y=-40). Fog density
augmente en plongée (0.02 → 0.055) pour renforcer la sensation
oppressante des grandes profondeurs. Courbe smoothstep pour transition
organique.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 17:59:08 +00:00
df63dec39b feat(hud): compass + depth + biome indicator
Panneau info top-right avec boussole (8 directions FR), profondeur
en mètres depuis la surface, et nom de biome courant (Récif Corallien,
Forêt de Kelp, Plateau Rocheux, Abysses). Helper biome_name_at dans
WorldGenerator pour requête client-side sans relire les chunks.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 17:58:19 +00:00
63500148db fix(deploy): push_to_gitea.sh points to .0.82 + supports GITEA_TOKEN
The old script hit 192.168.1.86:3000 which never existed on this LAN.
Real Gitea lives on 192.168.0.82:3000. Also prefer GITEA_TOKEN over
embedding a password; GITEA_PASS remains as a fallback.
2026-04-20 12:45:46 +00:00
59a90f621c fix(deploy): use '--' separator so Godot passes --server to user args
Godot reads get_cmdline_user_args() which only contains args after '--'.
Without the separator, NetworkManager never saw --server and the
ENetMultiplayerPeer never bound UDP 7777.

Verified on 192.168.0.89: udp/7777 now listening.
2026-04-20 12:42:00 +00:00
Floppyrj45
e78daa2a22 feat(integration): wire Sprint 1 effects (water surface, godrays, caustics, bio particles, block burst) + rebuild v0.2
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
v0.2
2026-04-19 18:18:28 +02:00
Floppyrj45
d8e19932cc feat(biome): abyssal bioluminescent + glow blocks + abyssal jellyfish + particles
- BlockDatabase: GLOW_CORAL_CYAN(10), GLOW_CORAL_VIOLET(11), LAVA_VENT(12) with emission data
- WorldGenerator: abyssal blocks at y<-40 (cyan 4%, violet 1%, vent 0.5% via 3D noise)
- Chunk.gd: multi-surface mesh (solid + 3 emissive surfaces with StandardMaterial3D emission)
- MobSpawner: abyssal jellyfish spawn when player y<-30, max 8
- AbyssalJellyfish: cyan fluo, slower, double damage (10), bioluminescent flash on attack
- BioluminescentParticles: 200 cyan-green particles follow player, only emit in abyss

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 18:12:37 +02:00
Floppyrj45
e1fda4d393 feat(dolphin): proper 3D mesh + swim animations (procedural)
- DolphinMeshBuilder.gd: ArrayMesh procédural, 14 sections elliptiques,
  nageoire dorsale, pectorales, queue horizontale (caudale), gradient
  dos #4a6d82 / ventre #d8e2ea
- Animations: battement caudale (sin), lean virage, flap pectorales,
  bob corps — fréquence x2 en boost
- Dolphin.tscn: remplace 6 capsules CSG par DolphinMesh + DolphinMeshBuilder
- DolphinController: corrige double-déclaration speed, pilote animate()
- CREDITS.md: mesh procédural CC0 original

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 18:11:03 +02:00
Floppyrj45
52dc661e7b feat(textures): atlas blocs tileable + UV mapping Chunk.gd (supprime vertex colors)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 18:09:47 +02:00
Floppyrj45
37a2458c36 feat(shaders): water surface + caustics + godrays + proper fog depth-based
- underwater_fog.gdshader: rewritten shader_type fog with depth-based color/density + current wave
- water_surface.gdshader: new spatial shader for water ceiling at y=60 with Fresnel + vertex waves
- caustics.gdshader: rewritten with caustic_pattern() function, additive blend, depth fade
- godrays.gdshader: rewritten spatial (was canvas_item) with vertical + depth fade, loop-based rays
- UnderwaterEnvironment.gd: spawns FogVolume with custom fog shader, volumetric_fog_density=0.05
- GodraysOverlay.gd: MeshInstance3D quad child of camera, updates fade_bottom from camera depth
- CausticsLayer.gd: 3 horizontal caustic planes at -5/-15/-25, follow camera XZ
- WaterSurface.tscn: PlaneMesh 2000x2000 at y=60 with water_surface shader

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 18:09:24 +02:00
Floppyrj45
a8341355e3 feat(particles): bubble trail behind dolphin + block break burst
- BubbleTrail.gd: GPUParticles3D, auto-configured in _ready, set_intensity() API
- BlockBreakParticles.gd: one_shot burst, emit_burst(pos, color) API
- DolphinController.gd: bubble_trail onready + speed_factor hook in _update_movement
- Dolphin.tscn: BubbleEmitterPoint (0,0,1.2) > BubbleTrail child added

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 18:09:21 +02:00
Floppyrj45
cafdb7d27e docs: Sphinx manuel joueur/admin/dev + build HTML
Manuel complet DauphinCraft v0.1.0 : 14 pages RST (joueur, admin,
dev, annexes), conf.py rtd-theme, Makefile/make.bat, build HTML propre.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:57:47 +02:00
Floppyrj45
9429360966 web: landing page vanilla HTML/CSS/JS avec ambiance sous-marine
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:57:25 +02:00
Floppyrj45
a12ec18027 deploy: scripts Gitea push + SSH server deploy + nginx web + OpenClaw messages + RUNBOOK
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:55:52 +02:00
Floppyrj45
6069e6117e build: Linux dedicated server preset + deploy package (systemd + install script)
- export_presets.cfg: ajout preset.1 Linux Server (dedicated_server=true, embed_pck=true, x86_64)
- builds/DauphinCraftServer.x86_64: binaire serveur Linux 76MB
- builds/run_server.sh: launcher avec port configurable
- deploy/: dauphincraft.service (systemd) + install.sh (VM setup)
- deploy_package/: tarball + scripts prêts à transférer sur VM
- Rebuild client Windows inclus (DauphinCraft.exe 100MB, exit 0)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:55:40 +02:00
Floppyrj45
5db858527e feat(multiplayer): ENet networking + player/world sync + lobby menu + chat
Add dedicated server / host / client modes via NetworkManager autoload,
PlayerSyncComponent (20 Hz unreliable RPC), WorldSyncComponent (authoritative
block break/place), ChatManager (F2), LobbyMenu scene, updated MainMenu
with Solo/Heberger/Rejoindre/Quitter buttons. Port changed to 7777
(9999 occupied by sntlkeyssrvr on this machine). Mobs disabled in multi
(spawn solo only). Solo mode untouched.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:48:48 +02:00
Floppyrj45
9546fcd96b fix(gameplay): escape pause menu + block placement collision + perf optim render_distance/throttling 2026-04-19 17:32:59 +02:00
Floppyrj45
3fa02492a2 fix: hardening AudioManager null stream + InventoryUI defensive get_node_or_null
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:23:21 +02:00
Floppyrj45
ec6fd0c413 build: Windows x86_64 export preset + first release build
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:20:50 +02:00
Floppyrj45
0c309405a7 feat(wiring): MobSpawner integration + take_damage API on dolphin
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:18:31 +02:00
Floppyrj45
37e66a1350 feat(mobs): fish schools + jellyfish + shark + spawner with distance-based life cycle
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:16:39 +02:00
Floppyrj45
d39a55dc45 feat(inventory): hotbar + inventory UI + 5 crafting recipes
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:16:13 +02:00
Floppyrj45
af94645d4c feat(integration): Main scene wires world+dolphin+ambience with signal routing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:12:44 +02:00
Floppyrj45
46bcbb27ba feat(ambience): underwater shaders + audio manager + main menu + CC0 assets
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:10:17 +02:00
Floppyrj45
b004a65e96 feat(dolphin): swim controller + third-person camera + HUD stats
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:07:08 +02:00
Floppyrj45
1c1ff67d88 feat(world): voxel chunks + procedural underwater generation + biomes
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:06:35 +02:00
Floppyrj45
77b1df6060 init: DauphinCraft setup — Godot 4 project scaffold 2026-04-19 17:02:25 +02:00