Commit Graph

  • f8413ce2d4 [agent:claude-cli] feat(minimap): radar circulaire 32 blocs — joueur (blanc), mobs (rouge pulsé), perles (jaune), blocs biome, orientation joueur, dessin CanvasItem natif master agent-claude-cli 2026-04-21 08:44:30 +00:00
  • 42101246d9 [agent:claude-cli] feat(mobs): shark pursuit 15u + dégâts -20HP + knockback, fish school fuite boost, drops requin(dent)/méduse(gelée), recettes Amulette T2 + Lampe Portable agent-claude-cli 2026-04-21 08:43:17 +00:00
  • 64b69fd181 [agent:claude-cli] feat(boost): turbo boost avec énergie/cooldown, barre HUD dynamique, speed lines overlay et son distinct au déclenchement agent-claude-cli 2026-04-21 08:41:47 +00:00
  • 6cb5925da8 [agent:claude-cli] feat(save): save/load automatique (30s + mort) — user://save.json, persist XP/level/inventory/achievements/position, autoload SaveManager agent-claude-cli 2026-04-21 08:40:22 +00:00
  • 2c49e0c9db [agent:claude-cli] feat(audio): système audio complet — swim loop, boost, block break, echo ping, pearl collect, mort/respawn, deep sea ambient (placeholders AudioStreamGenerator si .ogg absent) agent-claude-cli 2026-04-21 08:38:59 +00:00
  • 2e4d697977 [agent:surfer] lien infra repo dans AI_CONTEXT.md agent-surfer 2026-04-21 00:35:55 +00:00
  • d927320358 [agent:surfer] ajout standard AI-ready : AI_CONTEXT, CLAUDE, .gitea workflow agent-surfer 2026-04-21 00:18:32 +00:00
  • 26f9609b53 feat(progression): combo de mining + multiplicateur XP Poulpe (Silver Surfer deploy) 2026-04-20 18:14:02 +00:00
  • 27459e1eaa feat(gameplay): consommables utilisables avec touche [F] Poulpe (Silver Surfer deploy) 2026-04-20 18:12:56 +00:00
  • 7f6811995d feat(progression): succès/achievements + toasts notification Poulpe (Silver Surfer deploy) 2026-04-20 18:11:33 +00:00
  • 610d766cb2 feat(progression): quêtes rotatives court-terme + panel HUD Poulpe (Silver Surfer deploy) 2026-04-20 18:10:01 +00:00
  • 984754183f feat(progression): XP, niveaux et popups flottants (+N XP) Poulpe (Silver Surfer deploy) 2026-04-20 18:08:26 +00:00
  • 982a4ec23d feat(gameplay): perles collectibles + recette amulette de soin Poulpe (Silver Surfer deploy) 2026-04-20 18:01:57 +00:00
  • 183bb0691d polish(ambience): depth-based fog/ambient darkening Poulpe (Silver Surfer deploy) 2026-04-20 17:59:08 +00:00
  • df63dec39b feat(hud): compass + depth + biome indicator Poulpe (Silver Surfer deploy) 2026-04-20 17:58:19 +00:00
  • 63500148db fix(deploy): push_to_gitea.sh points to .0.82 + supports GITEA_TOKEN Poulpe (Silver Surfer deploy) 2026-04-20 12:45:46 +00:00
  • 59a90f621c fix(deploy): use '--' separator so Godot passes --server to user args Poulpe (Silver Surfer deploy) 2026-04-20 12:42:00 +00:00
  • e78daa2a22 feat(integration): wire Sprint 1 effects (water surface, godrays, caustics, bio particles, block burst) + rebuild v0.2 v0.2 Floppyrj45 2026-04-19 18:18:28 +02:00
  • d8e19932cc feat(biome): abyssal bioluminescent + glow blocks + abyssal jellyfish + particles Floppyrj45 2026-04-19 18:12:37 +02:00
  • e1fda4d393 feat(dolphin): proper 3D mesh + swim animations (procedural) Floppyrj45 2026-04-19 18:11:03 +02:00
  • 52dc661e7b feat(textures): atlas blocs tileable + UV mapping Chunk.gd (supprime vertex colors) Floppyrj45 2026-04-19 18:09:47 +02:00
  • 37a2458c36 feat(shaders): water surface + caustics + godrays + proper fog depth-based Floppyrj45 2026-04-19 18:09:24 +02:00
  • a8341355e3 feat(particles): bubble trail behind dolphin + block break burst Floppyrj45 2026-04-19 18:09:21 +02:00
  • cafdb7d27e docs: Sphinx manuel joueur/admin/dev + build HTML Floppyrj45 2026-04-19 17:57:47 +02:00
  • 9429360966 web: landing page vanilla HTML/CSS/JS avec ambiance sous-marine Floppyrj45 2026-04-19 17:57:25 +02:00
  • a12ec18027 deploy: scripts Gitea push + SSH server deploy + nginx web + OpenClaw messages + RUNBOOK Floppyrj45 2026-04-19 17:55:52 +02:00
  • 6069e6117e build: Linux dedicated server preset + deploy package (systemd + install script) Floppyrj45 2026-04-19 17:55:40 +02:00
  • 5db858527e feat(multiplayer): ENet networking + player/world sync + lobby menu + chat Floppyrj45 2026-04-19 17:48:48 +02:00
  • 9546fcd96b fix(gameplay): escape pause menu + block placement collision + perf optim render_distance/throttling Floppyrj45 2026-04-19 17:32:59 +02:00
  • 3fa02492a2 fix: hardening AudioManager null stream + InventoryUI defensive get_node_or_null Floppyrj45 2026-04-19 17:23:21 +02:00
  • ec6fd0c413 build: Windows x86_64 export preset + first release build Floppyrj45 2026-04-19 17:20:50 +02:00
  • 0c309405a7 feat(wiring): MobSpawner integration + take_damage API on dolphin Floppyrj45 2026-04-19 17:18:31 +02:00
  • 37e66a1350 feat(mobs): fish schools + jellyfish + shark + spawner with distance-based life cycle Floppyrj45 2026-04-19 17:16:39 +02:00
  • d39a55dc45 feat(inventory): hotbar + inventory UI + 5 crafting recipes Floppyrj45 2026-04-19 17:16:13 +02:00
  • af94645d4c feat(integration): Main scene wires world+dolphin+ambience with signal routing Floppyrj45 2026-04-19 17:12:44 +02:00
  • 46bcbb27ba feat(ambience): underwater shaders + audio manager + main menu + CC0 assets Floppyrj45 2026-04-19 17:10:17 +02:00
  • b004a65e96 feat(dolphin): swim controller + third-person camera + HUD stats Floppyrj45 2026-04-19 17:07:08 +02:00
  • 1c1ff67d88 feat(world): voxel chunks + procedural underwater generation + biomes Floppyrj45 2026-04-19 17:06:35 +02:00
  • 77b1df6060 init: DauphinCraft setup — Godot 4 project scaffold Floppyrj45 2026-04-19 17:02:25 +02:00