37a2458c364f7383f4891429719c6522f8abf6af
- underwater_fog.gdshader: rewritten shader_type fog with depth-based color/density + current wave - water_surface.gdshader: new spatial shader for water ceiling at y=60 with Fresnel + vertex waves - caustics.gdshader: rewritten with caustic_pattern() function, additive blend, depth fade - godrays.gdshader: rewritten spatial (was canvas_item) with vertical + depth fade, loop-based rays - UnderwaterEnvironment.gd: spawns FogVolume with custom fog shader, volumetric_fog_density=0.05 - GodraysOverlay.gd: MeshInstance3D quad child of camera, updates fade_bottom from camera depth - CausticsLayer.gd: 3 horizontal caustic planes at -5/-15/-25, follow camera XZ - WaterSurface.tscn: PlaneMesh 2000x2000 at y=60 with water_surface shader Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
DauphinCraft
Minecraft-like sous-marin — joue un dauphin dans un océan procédural.
Lancer le projet
"/c/Users/flopp/Godot4/godot.exe" --path /c/Users/flopp/Nextcloud2/DauphinCraft
Ou ouvrir Godot 4, importer project.godot, puis F5.
Structure
scenes/ Scènes Godot (.tscn)
scripts/ Scripts GDScript (.gd)
assets/ Modèles 3D, textures
audio/ Musique, effets sonores
shaders/ Shaders GLSL/Godot
Languages
PLSQL
98.5%
GDScript
1.2%
CSS
0.1%