63500148db
fix(deploy): push_to_gitea.sh points to .0.82 + supports GITEA_TOKEN
...
The old script hit 192.168.1.86:3000 which never existed on this LAN.
Real Gitea lives on 192.168.0.82:3000. Also prefer GITEA_TOKEN over
embedding a password; GITEA_PASS remains as a fallback.
2026-04-20 12:45:46 +00:00
59a90f621c
fix(deploy): use '--' separator so Godot passes --server to user args
...
Godot reads get_cmdline_user_args() which only contains args after '--'.
Without the separator, NetworkManager never saw --server and the
ENetMultiplayerPeer never bound UDP 7777.
Verified on 192.168.0.89: udp/7777 now listening.
2026-04-20 12:42:00 +00:00
Floppyrj45
e78daa2a22
feat(integration): wire Sprint 1 effects (water surface, godrays, caustics, bio particles, block burst) + rebuild v0.2
...
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
v0.2
2026-04-19 18:18:28 +02:00
Floppyrj45
d8e19932cc
feat(biome): abyssal bioluminescent + glow blocks + abyssal jellyfish + particles
...
- BlockDatabase: GLOW_CORAL_CYAN(10), GLOW_CORAL_VIOLET(11), LAVA_VENT(12) with emission data
- WorldGenerator: abyssal blocks at y<-40 (cyan 4%, violet 1%, vent 0.5% via 3D noise)
- Chunk.gd: multi-surface mesh (solid + 3 emissive surfaces with StandardMaterial3D emission)
- MobSpawner: abyssal jellyfish spawn when player y<-30, max 8
- AbyssalJellyfish: cyan fluo, slower, double damage (10), bioluminescent flash on attack
- BioluminescentParticles: 200 cyan-green particles follow player, only emit in abyss
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 18:12:37 +02:00
Floppyrj45
e1fda4d393
feat(dolphin): proper 3D mesh + swim animations (procedural)
...
- DolphinMeshBuilder.gd: ArrayMesh procédural, 14 sections elliptiques,
nageoire dorsale, pectorales, queue horizontale (caudale), gradient
dos #4a6d82 / ventre #d8e2ea
- Animations: battement caudale (sin), lean virage, flap pectorales,
bob corps — fréquence x2 en boost
- Dolphin.tscn: remplace 6 capsules CSG par DolphinMesh + DolphinMeshBuilder
- DolphinController: corrige double-déclaration speed, pilote animate()
- CREDITS.md: mesh procédural CC0 original
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 18:11:03 +02:00
Floppyrj45
52dc661e7b
feat(textures): atlas blocs tileable + UV mapping Chunk.gd (supprime vertex colors)
...
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 18:09:47 +02:00
Floppyrj45
37a2458c36
feat(shaders): water surface + caustics + godrays + proper fog depth-based
...
- underwater_fog.gdshader: rewritten shader_type fog with depth-based color/density + current wave
- water_surface.gdshader: new spatial shader for water ceiling at y=60 with Fresnel + vertex waves
- caustics.gdshader: rewritten with caustic_pattern() function, additive blend, depth fade
- godrays.gdshader: rewritten spatial (was canvas_item) with vertical + depth fade, loop-based rays
- UnderwaterEnvironment.gd: spawns FogVolume with custom fog shader, volumetric_fog_density=0.05
- GodraysOverlay.gd: MeshInstance3D quad child of camera, updates fade_bottom from camera depth
- CausticsLayer.gd: 3 horizontal caustic planes at -5/-15/-25, follow camera XZ
- WaterSurface.tscn: PlaneMesh 2000x2000 at y=60 with water_surface shader
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 18:09:24 +02:00
Floppyrj45
a8341355e3
feat(particles): bubble trail behind dolphin + block break burst
...
- BubbleTrail.gd: GPUParticles3D, auto-configured in _ready, set_intensity() API
- BlockBreakParticles.gd: one_shot burst, emit_burst(pos, color) API
- DolphinController.gd: bubble_trail onready + speed_factor hook in _update_movement
- Dolphin.tscn: BubbleEmitterPoint (0,0,1.2) > BubbleTrail child added
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 18:09:21 +02:00
Floppyrj45
cafdb7d27e
docs: Sphinx manuel joueur/admin/dev + build HTML
...
Manuel complet DauphinCraft v0.1.0 : 14 pages RST (joueur, admin,
dev, annexes), conf.py rtd-theme, Makefile/make.bat, build HTML propre.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:57:47 +02:00
Floppyrj45
9429360966
web: landing page vanilla HTML/CSS/JS avec ambiance sous-marine
...
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:57:25 +02:00
Floppyrj45
a12ec18027
deploy: scripts Gitea push + SSH server deploy + nginx web + OpenClaw messages + RUNBOOK
...
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:55:52 +02:00
Floppyrj45
6069e6117e
build: Linux dedicated server preset + deploy package (systemd + install script)
...
- export_presets.cfg: ajout preset.1 Linux Server (dedicated_server=true, embed_pck=true, x86_64)
- builds/DauphinCraftServer.x86_64: binaire serveur Linux 76MB
- builds/run_server.sh: launcher avec port configurable
- deploy/: dauphincraft.service (systemd) + install.sh (VM setup)
- deploy_package/: tarball + scripts prêts à transférer sur VM
- Rebuild client Windows inclus (DauphinCraft.exe 100MB, exit 0)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:55:40 +02:00
Floppyrj45
5db858527e
feat(multiplayer): ENet networking + player/world sync + lobby menu + chat
...
Add dedicated server / host / client modes via NetworkManager autoload,
PlayerSyncComponent (20 Hz unreliable RPC), WorldSyncComponent (authoritative
block break/place), ChatManager (F2), LobbyMenu scene, updated MainMenu
with Solo/Heberger/Rejoindre/Quitter buttons. Port changed to 7777
(9999 occupied by sntlkeyssrvr on this machine). Mobs disabled in multi
(spawn solo only). Solo mode untouched.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:48:48 +02:00
Floppyrj45
9546fcd96b
fix(gameplay): escape pause menu + block placement collision + perf optim render_distance/throttling
2026-04-19 17:32:59 +02:00
Floppyrj45
3fa02492a2
fix: hardening AudioManager null stream + InventoryUI defensive get_node_or_null
...
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:23:21 +02:00
Floppyrj45
ec6fd0c413
build: Windows x86_64 export preset + first release build
...
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:20:50 +02:00
Floppyrj45
0c309405a7
feat(wiring): MobSpawner integration + take_damage API on dolphin
...
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:18:31 +02:00
Floppyrj45
37e66a1350
feat(mobs): fish schools + jellyfish + shark + spawner with distance-based life cycle
...
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:16:39 +02:00
Floppyrj45
d39a55dc45
feat(inventory): hotbar + inventory UI + 5 crafting recipes
...
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:16:13 +02:00
Floppyrj45
af94645d4c
feat(integration): Main scene wires world+dolphin+ambience with signal routing
...
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:12:44 +02:00
Floppyrj45
46bcbb27ba
feat(ambience): underwater shaders + audio manager + main menu + CC0 assets
...
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:10:17 +02:00
Floppyrj45
b004a65e96
feat(dolphin): swim controller + third-person camera + HUD stats
...
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:07:08 +02:00
Floppyrj45
1c1ff67d88
feat(world): voxel chunks + procedural underwater generation + biomes
...
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:06:35 +02:00
Floppyrj45
77b1df6060
init: DauphinCraft setup — Godot 4 project scaffold
2026-04-19 17:02:25 +02:00