Floppyrj45
d8e19932cc
feat(biome): abyssal bioluminescent + glow blocks + abyssal jellyfish + particles
...
- BlockDatabase: GLOW_CORAL_CYAN(10), GLOW_CORAL_VIOLET(11), LAVA_VENT(12) with emission data
- WorldGenerator: abyssal blocks at y<-40 (cyan 4%, violet 1%, vent 0.5% via 3D noise)
- Chunk.gd: multi-surface mesh (solid + 3 emissive surfaces with StandardMaterial3D emission)
- MobSpawner: abyssal jellyfish spawn when player y<-30, max 8
- AbyssalJellyfish: cyan fluo, slower, double damage (10), bioluminescent flash on attack
- BioluminescentParticles: 200 cyan-green particles follow player, only emit in abyss
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 18:12:37 +02:00
Floppyrj45
e1fda4d393
feat(dolphin): proper 3D mesh + swim animations (procedural)
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- DolphinMeshBuilder.gd: ArrayMesh procédural, 14 sections elliptiques,
nageoire dorsale, pectorales, queue horizontale (caudale), gradient
dos #4a6d82 / ventre #d8e2ea
- Animations: battement caudale (sin), lean virage, flap pectorales,
bob corps — fréquence x2 en boost
- Dolphin.tscn: remplace 6 capsules CSG par DolphinMesh + DolphinMeshBuilder
- DolphinController: corrige double-déclaration speed, pilote animate()
- CREDITS.md: mesh procédural CC0 original
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 18:11:03 +02:00
Floppyrj45
a8341355e3
feat(particles): bubble trail behind dolphin + block break burst
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- BubbleTrail.gd: GPUParticles3D, auto-configured in _ready, set_intensity() API
- BlockBreakParticles.gd: one_shot burst, emit_burst(pos, color) API
- DolphinController.gd: bubble_trail onready + speed_factor hook in _update_movement
- Dolphin.tscn: BubbleEmitterPoint (0,0,1.2) > BubbleTrail child added
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 18:09:21 +02:00
Floppyrj45
5db858527e
feat(multiplayer): ENet networking + player/world sync + lobby menu + chat
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Add dedicated server / host / client modes via NetworkManager autoload,
PlayerSyncComponent (20 Hz unreliable RPC), WorldSyncComponent (authoritative
block break/place), ChatManager (F2), LobbyMenu scene, updated MainMenu
with Solo/Heberger/Rejoindre/Quitter buttons. Port changed to 7777
(9999 occupied by sntlkeyssrvr on this machine). Mobs disabled in multi
(spawn solo only). Solo mode untouched.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:48:48 +02:00
Floppyrj45
9546fcd96b
fix(gameplay): escape pause menu + block placement collision + perf optim render_distance/throttling
2026-04-19 17:32:59 +02:00
Floppyrj45
0c309405a7
feat(wiring): MobSpawner integration + take_damage API on dolphin
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:18:31 +02:00
Floppyrj45
37e66a1350
feat(mobs): fish schools + jellyfish + shark + spawner with distance-based life cycle
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:16:39 +02:00
Floppyrj45
d39a55dc45
feat(inventory): hotbar + inventory UI + 5 crafting recipes
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:16:13 +02:00
Floppyrj45
af94645d4c
feat(integration): Main scene wires world+dolphin+ambience with signal routing
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:12:44 +02:00
Floppyrj45
46bcbb27ba
feat(ambience): underwater shaders + audio manager + main menu + CC0 assets
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:10:17 +02:00
Floppyrj45
b004a65e96
feat(dolphin): swim controller + third-person camera + HUD stats
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:07:08 +02:00
Floppyrj45
1c1ff67d88
feat(world): voxel chunks + procedural underwater generation + biomes
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-04-19 17:06:35 +02:00
Floppyrj45
77b1df6060
init: DauphinCraft setup — Godot 4 project scaffold
2026-04-19 17:02:25 +02:00