feat(particles): bubble trail behind dolphin + block break burst
- BubbleTrail.gd: GPUParticles3D, auto-configured in _ready, set_intensity() API - BlockBreakParticles.gd: one_shot burst, emit_burst(pos, color) API - DolphinController.gd: bubble_trail onready + speed_factor hook in _update_movement - Dolphin.tscn: BubbleEmitterPoint (0,0,1.2) > BubbleTrail child added Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=22 format=3 uid="uid://dolphin_main"]
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[gd_scene load_steps=24 format=3 uid="uid://dolphin_main"]
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[ext_resource type="Script" path="res://scripts/dolphin/DolphinController.gd" id="1_controller"]
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[ext_resource type="Script" path="res://scripts/dolphin/HUD.gd" id="2_hud"]
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[ext_resource type="Script" path="res://scripts/dolphin/EcholocationPulse.gd" id="3_echo"]
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[ext_resource type="Script" path="res://scripts/dolphin/BubbleTrail.gd" id="4_bubble_trail"]
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[sub_resource type="CapsuleShape3D" id="1_colshape"]
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radius = 0.4
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@@ -98,6 +99,12 @@ rotation = Vector3(0, 3.14159, 0)
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[node name="Camera" type="Camera3D" parent="CameraPivot/SpringArm"]
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[node name="BubbleEmitterPoint" type="Node3D" parent="."]
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position = Vector3(0, 0, 1.2)
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[node name="BubbleTrail" type="GPUParticles3D" parent="BubbleEmitterPoint"]
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script = ExtResource("4_bubble_trail")
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[node name="EcholocationPulse" type="Node3D" parent="."]
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script = ExtResource("3_echo")
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19
scenes/WaterSurface.tscn
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19
scenes/WaterSurface.tscn
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@@ -0,0 +1,19 @@
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[gd_scene load_steps=3 format=3 uid="uid://dauphincraft_watersurface"]
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[ext_resource type="Shader" path="res://shaders/water_surface.gdshader" id="1_watersh"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_water"]
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shader = ExtResource("1_watersh")
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shader_parameter/surface_color = Vector3(0.15, 0.45, 0.65)
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shader_parameter/wave_speed = 0.3
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shader_parameter/wave_amplitude = 0.15
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[sub_resource type="PlaneMesh" id="PlaneMesh_water"]
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size = Vector2(2000, 2000)
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subdivide_width = 64
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subdivide_depth = 64
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[node name="WaterSurface" type="MeshInstance3D"]
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position = Vector3(0, 60, 0)
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mesh = SubResource("PlaneMesh_water")
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material_override = SubResource("ShaderMaterial_water")
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