Commit Graph

11 Commits

Author SHA1 Message Date
7f6811995d feat(progression): succès/achievements + toasts notification
Nouvel autoload AchievementManager avec 12 succès (Premier éclat, Mineur
confirmé, Chasseur de perles, Fouilleur d'épaves, Abysses, Légende des
océans, etc.). Chaque déblocage donne un bonus XP et joue un son.

HUD: toasts dorés avec icône + titre + desc + fade-in/out, empilés en
haut centre. Son bulle au déblocage.

Long-terme: cible des milestones cumulatifs qui donnent un sentiment de
progression durable.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 18:11:33 +00:00
610d766cb2 feat(progression): quêtes rotatives court-terme + panel HUD
Nouvel autoload QuestManager avec 11 templates (casser X sable, récolter
coraux, collecter perles, plonger à -25m, crafter 2 objets, etc.).
3 quêtes actives simultanément; complétion → récompense XP + roll d'une
nouvelle quête.

HUD: panneau "OBJECTIFS" top-right avec progression couleur (gris→vert),
bannière centrale "✓ QUÊTE" + son bulle au complete.

Motivation moyen-terme (5-15 min): le joueur a toujours qqch à faire.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 18:10:01 +00:00
984754183f feat(progression): XP, niveaux et popups flottants (+N XP)
Nouvel autoload PlayerProgress qui gagne de l'XP sur:
- cassage de blocs (gain variable selon le type: perle, épave, coral > sand)
- collecte de perles (+25)
- crafting (+10)
- paliers de profondeur atteints (+20 à 10/25/50/75/100m)

HUD: barre XP + label niveau en bas centre, bannière "NIVEAU X" au level-up
(son bulle + fade). Popup 3D "+N XP" spawn au point d'action.

Boucle court-terme dopamine: chaque action = feedback visuel immédiat.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 18:08:26 +00:00
Floppyrj45
5db858527e feat(multiplayer): ENet networking + player/world sync + lobby menu + chat
Add dedicated server / host / client modes via NetworkManager autoload,
PlayerSyncComponent (20 Hz unreliable RPC), WorldSyncComponent (authoritative
block break/place), ChatManager (F2), LobbyMenu scene, updated MainMenu
with Solo/Heberger/Rejoindre/Quitter buttons. Port changed to 7777
(9999 occupied by sntlkeyssrvr on this machine). Mobs disabled in multi
(spawn solo only). Solo mode untouched.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:48:48 +02:00
Floppyrj45
9546fcd96b fix(gameplay): escape pause menu + block placement collision + perf optim render_distance/throttling 2026-04-19 17:32:59 +02:00
Floppyrj45
d39a55dc45 feat(inventory): hotbar + inventory UI + 5 crafting recipes
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:16:13 +02:00
Floppyrj45
af94645d4c feat(integration): Main scene wires world+dolphin+ambience with signal routing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:12:44 +02:00
Floppyrj45
46bcbb27ba feat(ambience): underwater shaders + audio manager + main menu + CC0 assets
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:10:17 +02:00
Floppyrj45
b004a65e96 feat(dolphin): swim controller + third-person camera + HUD stats
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:07:08 +02:00
Floppyrj45
1c1ff67d88 feat(world): voxel chunks + procedural underwater generation + biomes
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:06:35 +02:00
Floppyrj45
77b1df6060 init: DauphinCraft setup — Godot 4 project scaffold 2026-04-19 17:02:25 +02:00