Commit Graph

4 Commits

Author SHA1 Message Date
Floppyrj45
d8e19932cc feat(biome): abyssal bioluminescent + glow blocks + abyssal jellyfish + particles
- BlockDatabase: GLOW_CORAL_CYAN(10), GLOW_CORAL_VIOLET(11), LAVA_VENT(12) with emission data
- WorldGenerator: abyssal blocks at y<-40 (cyan 4%, violet 1%, vent 0.5% via 3D noise)
- Chunk.gd: multi-surface mesh (solid + 3 emissive surfaces with StandardMaterial3D emission)
- MobSpawner: abyssal jellyfish spawn when player y<-30, max 8
- AbyssalJellyfish: cyan fluo, slower, double damage (10), bioluminescent flash on attack
- BioluminescentParticles: 200 cyan-green particles follow player, only emit in abyss

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 18:12:37 +02:00
Floppyrj45
52dc661e7b feat(textures): atlas blocs tileable + UV mapping Chunk.gd (supprime vertex colors)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 18:09:47 +02:00
Floppyrj45
9546fcd96b fix(gameplay): escape pause menu + block placement collision + perf optim render_distance/throttling 2026-04-19 17:32:59 +02:00
Floppyrj45
1c1ff67d88 feat(world): voxel chunks + procedural underwater generation + biomes
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:06:35 +02:00