Commit Graph

9 Commits

Author SHA1 Message Date
610d766cb2 feat(progression): quêtes rotatives court-terme + panel HUD
Nouvel autoload QuestManager avec 11 templates (casser X sable, récolter
coraux, collecter perles, plonger à -25m, crafter 2 objets, etc.).
3 quêtes actives simultanément; complétion → récompense XP + roll d'une
nouvelle quête.

HUD: panneau "OBJECTIFS" top-right avec progression couleur (gris→vert),
bannière centrale "✓ QUÊTE" + son bulle au complete.

Motivation moyen-terme (5-15 min): le joueur a toujours qqch à faire.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 18:10:01 +00:00
984754183f feat(progression): XP, niveaux et popups flottants (+N XP)
Nouvel autoload PlayerProgress qui gagne de l'XP sur:
- cassage de blocs (gain variable selon le type: perle, épave, coral > sand)
- collecte de perles (+25)
- crafting (+10)
- paliers de profondeur atteints (+20 à 10/25/50/75/100m)

HUD: barre XP + label niveau en bas centre, bannière "NIVEAU X" au level-up
(son bulle + fade). Popup 3D "+N XP" spawn au point d'action.

Boucle court-terme dopamine: chaque action = feedback visuel immédiat.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 18:08:26 +00:00
982a4ec23d feat(gameplay): perles collectibles + recette amulette de soin
Area3D Pearl flottant/tournant qui émet une couleur nacrée, spawned
périodiquement près du joueur (PearlSpawner, 3 max, intervalle 9s,
zone haute du seafloor). Collecte automatique au contact, ajout à
l'inventaire (item 105 Perle). Nouvelle recette : 2 perles + 1 corail
rouge → Amulette de soin (item 106, consommable). Spawner désactivé
sur serveur dédié headless.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 18:01:57 +00:00
Floppyrj45
e78daa2a22 feat(integration): wire Sprint 1 effects (water surface, godrays, caustics, bio particles, block burst) + rebuild v0.2
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 18:18:28 +02:00
Floppyrj45
5db858527e feat(multiplayer): ENet networking + player/world sync + lobby menu + chat
Add dedicated server / host / client modes via NetworkManager autoload,
PlayerSyncComponent (20 Hz unreliable RPC), WorldSyncComponent (authoritative
block break/place), ChatManager (F2), LobbyMenu scene, updated MainMenu
with Solo/Heberger/Rejoindre/Quitter buttons. Port changed to 7777
(9999 occupied by sntlkeyssrvr on this machine). Mobs disabled in multi
(spawn solo only). Solo mode untouched.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:48:48 +02:00
Floppyrj45
9546fcd96b fix(gameplay): escape pause menu + block placement collision + perf optim render_distance/throttling 2026-04-19 17:32:59 +02:00
Floppyrj45
0c309405a7 feat(wiring): MobSpawner integration + take_damage API on dolphin
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:18:31 +02:00
Floppyrj45
d39a55dc45 feat(inventory): hotbar + inventory UI + 5 crafting recipes
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:16:13 +02:00
Floppyrj45
af94645d4c feat(integration): Main scene wires world+dolphin+ambience with signal routing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:12:44 +02:00