Files
dauphincraft/scripts/Main.gd
2026-04-19 17:12:44 +02:00

43 lines
1.3 KiB
GDScript

extends Node3D
@onready var world: Node3D = $World/ChunkManager
@onready var dolphin: CharacterBody3D = $Dolphin
@onready var hud: CanvasLayer = $Dolphin/HUD
@onready var plankton_follower: Node3D = $PlanktonFollower
func _ready() -> void:
dolphin.block_break_requested.connect(_on_block_break)
dolphin.block_place_requested.connect(_on_block_place)
dolphin.echolocation_triggered.connect(_on_echolocation)
if is_instance_valid(hud) and hud.has_method("connect_to_dolphin"):
hud.connect_to_dolphin(dolphin)
AudioManager.play_ambient_loop("underwater_ambient")
AudioManager.play_music("underwater_theme")
AudioManager.play_whale_call_random()
world.world_seed = 12345
func _process(_delta: float) -> void:
world.update_player_position(dolphin.global_position)
plankton_follower.global_position = dolphin.global_position
func _on_block_break(hit_position: Vector3, _normal: Vector3) -> void:
var broken_id := world.break_block(hit_position)
if broken_id > 0:
AudioManager.play_bubble_sfx(hit_position)
func _on_block_place(hit_position: Vector3, normal: Vector3) -> void:
var place_pos := hit_position + normal * 0.5
var current_selected_block := 2
world.place_block(place_pos, current_selected_block)
func _on_echolocation(position: Vector3, _radius: float) -> void:
AudioManager.play_bubble_sfx(position)