5 Commits

Author SHA1 Message Date
f8413ce2d4 [agent:claude-cli] feat(minimap): radar circulaire 32 blocs — joueur (blanc), mobs (rouge pulsé), perles (jaune), blocs biome, orientation joueur, dessin CanvasItem natif 2026-04-21 08:44:30 +00:00
42101246d9 [agent:claude-cli] feat(mobs): shark pursuit 15u + dégâts -20HP + knockback, fish school fuite boost, drops requin(dent)/méduse(gelée), recettes Amulette T2 + Lampe Portable 2026-04-21 08:43:17 +00:00
Floppyrj45
d8e19932cc feat(biome): abyssal bioluminescent + glow blocks + abyssal jellyfish + particles
- BlockDatabase: GLOW_CORAL_CYAN(10), GLOW_CORAL_VIOLET(11), LAVA_VENT(12) with emission data
- WorldGenerator: abyssal blocks at y<-40 (cyan 4%, violet 1%, vent 0.5% via 3D noise)
- Chunk.gd: multi-surface mesh (solid + 3 emissive surfaces with StandardMaterial3D emission)
- MobSpawner: abyssal jellyfish spawn when player y<-30, max 8
- AbyssalJellyfish: cyan fluo, slower, double damage (10), bioluminescent flash on attack
- BioluminescentParticles: 200 cyan-green particles follow player, only emit in abyss

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 18:12:37 +02:00
Floppyrj45
9546fcd96b fix(gameplay): escape pause menu + block placement collision + perf optim render_distance/throttling 2026-04-19 17:32:59 +02:00
Floppyrj45
37e66a1350 feat(mobs): fish schools + jellyfish + shark + spawner with distance-based life cycle
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 17:16:39 +02:00