Files
moulin-mapper/server/room.py
Flag 6e83bbd73f feat(server): ingest temps réel WS + GUI live + client PC
Serveur FastAPI reçoit le flux JSONL (sim ou ROV réel) sur /ws/ingest,
SLAM incrémental, rediffuse carte+poses sur /ws/live, GUI live et export PLY.
Déployé Docker sur caddy-net, exposé /moulin-live/. Client PC stream_client.py.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-06 20:27:17 +00:00

87 lines
2.1 KiB
Python

"""
room.py — Géométrie chambre de moulin + raycast 2D. Copie standalone.
"""
import numpy as np
from typing import Optional, List, Tuple
ROOM_POLYGON = np.array([
[0.0, 0.0],
[8.0, 0.0],
[8.0, 5.0],
[3.0, 5.0],
[3.0, 8.0],
[0.0, 8.0],
], dtype=float)
NICHE_WALLS = np.array([
[[0.0, 4.0], [3.0, 4.0]],
[[0.0, 2.0], [3.0, 2.0]],
], dtype=float)
def _polygon_to_segments(poly: np.ndarray) -> List[Tuple[np.ndarray, np.ndarray]]:
segs = []
n = len(poly)
for i in range(n):
segs.append((poly[i], poly[(i + 1) % n]))
return segs
def get_all_segments() -> List[Tuple[np.ndarray, np.ndarray]]:
segs = _polygon_to_segments(ROOM_POLYGON)
for wall in NICHE_WALLS:
segs.append((wall[0], wall[1]))
return segs
_ALL_SEGMENTS = get_all_segments()
def _ray_segment_intersect(
origin: np.ndarray,
direction: np.ndarray,
p0: np.ndarray,
p1: np.ndarray,
) -> Optional[float]:
dx = direction[0]
dy = direction[1]
ex = p1[0] - p0[0]
ey = p1[1] - p0[1]
denom = -dx * ey + ex * dy
if abs(denom) < 1e-12:
return None
bx = p0[0] - origin[0]
by = p0[1] - origin[1]
t = (-bx * ey + ex * by) / denom
u = (dx * by - bx * dy) / denom
if t >= 0.0 and 0.0 <= u <= 1.0:
return t
return None
def range_to_walls(
x: float,
y: float,
bearing_world_deg: float,
max_range: float = 30.0,
) -> Optional[float]:
bearing_rad = np.deg2rad(bearing_world_deg)
direction = np.array([np.sin(bearing_rad), np.cos(bearing_rad)], dtype=float)
origin = np.array([x, y], dtype=float)
min_t = None
for p0, p1 in _ALL_SEGMENTS:
t = _ray_segment_intersect(origin, direction, p0, p1)
if t is not None and t > 1e-6:
if min_t is None or t < min_t:
min_t = t
if min_t is not None and min_t <= max_range:
return min_t
return None
def get_room_bounds() -> Tuple[float, float, float, float]:
pts = ROOM_POLYGON
return float(pts[:, 0].min()), float(pts[:, 0].max()), \
float(pts[:, 1].min()), float(pts[:, 1].max())