Serveur FastAPI reçoit le flux JSONL (sim ou ROV réel) sur /ws/ingest, SLAM incrémental, rediffuse carte+poses sur /ws/live, GUI live et export PLY. Déployé Docker sur caddy-net, exposé /moulin-live/. Client PC stream_client.py. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
87 lines
2.1 KiB
Python
87 lines
2.1 KiB
Python
"""
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room.py — Géométrie chambre de moulin + raycast 2D. Copie standalone.
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"""
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import numpy as np
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from typing import Optional, List, Tuple
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ROOM_POLYGON = np.array([
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[0.0, 0.0],
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[8.0, 0.0],
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[8.0, 5.0],
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[3.0, 5.0],
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[3.0, 8.0],
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[0.0, 8.0],
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], dtype=float)
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NICHE_WALLS = np.array([
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[[0.0, 4.0], [3.0, 4.0]],
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[[0.0, 2.0], [3.0, 2.0]],
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], dtype=float)
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def _polygon_to_segments(poly: np.ndarray) -> List[Tuple[np.ndarray, np.ndarray]]:
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segs = []
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n = len(poly)
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for i in range(n):
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segs.append((poly[i], poly[(i + 1) % n]))
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return segs
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def get_all_segments() -> List[Tuple[np.ndarray, np.ndarray]]:
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segs = _polygon_to_segments(ROOM_POLYGON)
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for wall in NICHE_WALLS:
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segs.append((wall[0], wall[1]))
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return segs
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_ALL_SEGMENTS = get_all_segments()
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def _ray_segment_intersect(
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origin: np.ndarray,
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direction: np.ndarray,
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p0: np.ndarray,
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p1: np.ndarray,
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) -> Optional[float]:
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dx = direction[0]
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dy = direction[1]
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ex = p1[0] - p0[0]
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ey = p1[1] - p0[1]
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denom = -dx * ey + ex * dy
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if abs(denom) < 1e-12:
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return None
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bx = p0[0] - origin[0]
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by = p0[1] - origin[1]
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t = (-bx * ey + ex * by) / denom
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u = (dx * by - bx * dy) / denom
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if t >= 0.0 and 0.0 <= u <= 1.0:
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return t
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return None
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def range_to_walls(
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x: float,
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y: float,
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bearing_world_deg: float,
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max_range: float = 30.0,
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) -> Optional[float]:
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bearing_rad = np.deg2rad(bearing_world_deg)
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direction = np.array([np.sin(bearing_rad), np.cos(bearing_rad)], dtype=float)
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origin = np.array([x, y], dtype=float)
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min_t = None
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for p0, p1 in _ALL_SEGMENTS:
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t = _ray_segment_intersect(origin, direction, p0, p1)
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if t is not None and t > 1e-6:
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if min_t is None or t < min_t:
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min_t = t
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if min_t is not None and min_t <= max_range:
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return min_t
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return None
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def get_room_bounds() -> Tuple[float, float, float, float]:
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pts = ROOM_POLYGON
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return float(pts[:, 0].min()), float(pts[:, 0].max()), \
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float(pts[:, 1].min()), float(pts[:, 1].max())
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