125 lines
2.7 KiB
GDScript
125 lines
2.7 KiB
GDScript
extends Node
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var music_player: AudioStreamPlayer
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var ambient_loop: AudioStreamPlayer
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var whale_player: AudioStreamPlayer
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var _whale_timer: Timer
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var _music_tween: Tween
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const MUSIC_PATH := "res://audio/music/"
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const SFX_PATH := "res://audio/sfx/"
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func _ready() -> void:
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music_player = AudioStreamPlayer.new()
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music_player.bus = "Music"
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music_player.volume_db = -10.0
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add_child(music_player)
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ambient_loop = AudioStreamPlayer.new()
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ambient_loop.bus = "SFX"
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ambient_loop.volume_db = -12.0
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add_child(ambient_loop)
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whale_player = AudioStreamPlayer.new()
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whale_player.bus = "SFX"
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whale_player.volume_db = -15.0
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add_child(whale_player)
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_whale_timer = Timer.new()
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_whale_timer.one_shot = true
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_whale_timer.timeout.connect(_on_whale_timer)
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add_child(_whale_timer)
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_schedule_next_whale()
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func play_music(track_name: String) -> void:
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var path := MUSIC_PATH + track_name
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if not ResourceLoader.exists(path):
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return
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var stream: AudioStream = load(path)
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if stream == null:
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return
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music_player.stream = stream
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music_player.stream.loop = true
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music_player.volume_db = -40.0
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music_player.play()
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if _music_tween:
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_music_tween.kill()
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_music_tween = create_tween()
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_music_tween.tween_property(music_player, "volume_db", -10.0, 3.0).set_trans(Tween.TRANS_SINE)
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func play_ambient_loop(loop_name: String) -> void:
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var path := SFX_PATH + loop_name
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if not ResourceLoader.exists(path):
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return
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var stream: AudioStream = load(path)
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if stream == null:
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return
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ambient_loop.stream = stream
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ambient_loop.stream.loop = true
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ambient_loop.play()
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func play_whale_call_random() -> void:
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var path := SFX_PATH + "whale_call.ogg"
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if not ResourceLoader.exists(path):
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return
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if whale_player.playing:
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return
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var stream: AudioStream = load(path)
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if stream == null:
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return
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whale_player.stream = stream
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whale_player.play()
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func play_bubble_sfx(position: Vector3) -> void:
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var path := SFX_PATH + "bubbles.ogg"
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if not ResourceLoader.exists(path):
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return
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var player := AudioStreamPlayer3D.new()
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player.bus = "SFX"
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player.volume_db = -8.0
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player.max_distance = 20.0
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player.attenuation_model = AudioStreamPlayer3D.ATTENUATION_INVERSE_SQUARE_DISTANCE
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add_child(player)
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player.global_position = position
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var stream: AudioStream = load(path)
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if stream == null:
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player.queue_free()
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return
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player.stream = stream
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player.play()
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player.finished.connect(player.queue_free)
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func set_music_volume(db: float) -> void:
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music_player.volume_db = db
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func set_sfx_volume(db: float) -> void:
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ambient_loop.volume_db = db
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whale_player.volume_db = db - 3.0
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func _on_whale_timer() -> void:
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play_whale_call_random()
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_schedule_next_whale()
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func _schedule_next_whale() -> void:
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_whale_timer.wait_time = randf_range(30.0, 90.0)
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_whale_timer.start()
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