Files
dauphincraft/scenes/mobs/AbyssalJellyfish.tscn
Floppyrj45 d8e19932cc feat(biome): abyssal bioluminescent + glow blocks + abyssal jellyfish + particles
- BlockDatabase: GLOW_CORAL_CYAN(10), GLOW_CORAL_VIOLET(11), LAVA_VENT(12) with emission data
- WorldGenerator: abyssal blocks at y<-40 (cyan 4%, violet 1%, vent 0.5% via 3D noise)
- Chunk.gd: multi-surface mesh (solid + 3 emissive surfaces with StandardMaterial3D emission)
- MobSpawner: abyssal jellyfish spawn when player y<-30, max 8
- AbyssalJellyfish: cyan fluo, slower, double damage (10), bioluminescent flash on attack
- BioluminescentParticles: 200 cyan-green particles follow player, only emit in abyss

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-19 18:12:37 +02:00

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[gd_scene load_steps=2 format=3 uid="uid://abyssaljellyfish001"]
[ext_resource type="Script" path="res://scripts/mobs/AbyssalJellyfish.gd" id="1_abyssaljelly"]
[node name="AbyssalJellyfish" type="CharacterBody3D"]
script = ExtResource("1_abyssaljelly")
max_health = 25.0
damage = 10.0
detection_radius = 8.0
attack_radius = 1.5
move_speed = 0.6