- BubbleTrail.gd: GPUParticles3D, auto-configured in _ready, set_intensity() API - BlockBreakParticles.gd: one_shot burst, emit_burst(pos, color) API - DolphinController.gd: bubble_trail onready + speed_factor hook in _update_movement - Dolphin.tscn: BubbleEmitterPoint (0,0,1.2) > BubbleTrail child added Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
686 B
686 B