Files
dauphincraft/scripts/progression/XpPopup.gd
Poulpe (Silver Surfer deploy) 984754183f feat(progression): XP, niveaux et popups flottants (+N XP)
Nouvel autoload PlayerProgress qui gagne de l'XP sur:
- cassage de blocs (gain variable selon le type: perle, épave, coral > sand)
- collecte de perles (+25)
- crafting (+10)
- paliers de profondeur atteints (+20 à 10/25/50/75/100m)

HUD: barre XP + label niveau en bas centre, bannière "NIVEAU X" au level-up
(son bulle + fade). Popup 3D "+N XP" spawn au point d'action.

Boucle court-terme dopamine: chaque action = feedback visuel immédiat.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 18:08:26 +00:00

43 lines
1.1 KiB
GDScript

extends Node3D
var _label: Label3D = null
var _elapsed: float = 0.0
var _lifetime: float = 1.4
var _drift: float = 1.6
static func spawn(parent: Node, text: String, world_pos: Vector3, color: Color = Color(1.0, 0.9, 0.2)) -> void:
var popup := Node3D.new()
popup.set_script(load("res://scripts/progression/XpPopup.gd"))
parent.add_child(popup)
popup.global_position = world_pos
popup.configure(text, color)
func configure(text: String, color: Color) -> void:
_label = Label3D.new()
_label.text = text
_label.font_size = 54
_label.outline_size = 6
_label.modulate = color
_label.billboard = BaseMaterial3D.BILLBOARD_ENABLED
_label.no_depth_test = true
_label.render_priority = 4
_label.pixel_size = 0.008
add_child(_label)
func _process(delta: float) -> void:
_elapsed += delta
var t: float = _elapsed / _lifetime
position.y += _drift * delta
if _label != null:
var alpha: float = 1.0 - clampf(t, 0.0, 1.0)
var c: Color = _label.modulate
c.a = alpha
_label.modulate = c
var scale_factor: float = 1.0 + (1.0 - alpha) * 0.4
_label.scale = Vector3.ONE * scale_factor
if _elapsed >= _lifetime:
queue_free()