feat(gui): extraction murs RANSAC + dimensions pièce en direct
GUI live : détecte les segments de mur dans le nuage Ping360 (RANSAC 2D), trace les murs cotés, estime emprise/surface/longueur murs, toggle vue. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -160,6 +160,14 @@
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<div class="stat-row"><span class="stat-label">Débit</span><span class="stat-value" id="s-debit">0</span></div>
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<div class="stat-row"><span class="stat-label">Débit</span><span class="stat-value" id="s-debit">0</span></div>
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</div>
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</div>
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<div class="section">
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<h2>Géométrie pièce</h2>
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<div class="stat-row"><span class="stat-label">Emprise (L×l)</span><span class="stat-value accent" id="s-bbox">—</span></div>
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<div class="stat-row"><span class="stat-label">Surface au sol</span><span class="stat-value accent" id="s-area">—</span></div>
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<div class="stat-row"><span class="stat-label">Murs détectés</span><span class="stat-value" id="s-walls">0</span></div>
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<div class="stat-row"><span class="stat-label">Long. totale murs</span><span class="stat-value" id="s-wlen">—</span></div>
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</div>
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<div class="section">
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<div class="section">
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<h2>Pose ROV</h2>
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<h2>Pose ROV</h2>
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<div class="stat-row"><span class="stat-label">x (m)</span><span class="stat-value" id="s-x">0.00</span></div>
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<div class="stat-row"><span class="stat-label">x (m)</span><span class="stat-value" id="s-x">0.00</span></div>
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@@ -170,12 +178,18 @@
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<div class="section">
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<div class="section">
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<h2>Légende</h2>
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<h2>Légende</h2>
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<div class="legend">
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<div class="legend">
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<div class="legend-item"><div class="leg-dot" style="background:#58a6ff;"></div><span>Points carte (murs)</span></div>
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<div class="legend-item"><div class="leg-dot" style="background:#9ba3ad;"></div><span>Nuage brut (sonar)</span></div>
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<div class="legend-item"><div class="leg-dot" style="background:#1f6feb; border-radius:0; width:14px; height:4px;"></div><span>Murs détectés</span></div>
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<div class="legend-item"><div class="leg-dot" style="background:#3fb950;"></div><span>Trajectoire corrigée</span></div>
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<div class="legend-item"><div class="leg-dot" style="background:#3fb950;"></div><span>Trajectoire corrigée</span></div>
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<div class="legend-item"><div class="leg-dot" style="background:#f0f6fc; border-radius:0;"></div><span>ROV courant</span></div>
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<div class="legend-item"><div class="leg-dot" style="background:#f0f6fc; border-radius:0;"></div><span>ROV courant</span></div>
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</div>
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</div>
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</div>
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</div>
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<div class="section">
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<h2>Affichage</h2>
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<button class="btn-primary" id="view-toggle" onclick="cycleViewMode()">Vue : Les deux</button>
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</div>
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<div class="section">
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<div class="section">
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<h2>Contrôles</h2>
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<h2>Contrôles</h2>
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<input type="text" id="token-input" placeholder="Token (défaut: moulin-2026)" value="moulin-2026">
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<input type="text" id="token-input" placeholder="Token (défaut: moulin-2026)" value="moulin-2026">
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@@ -198,6 +212,198 @@ let trajectory = []; // [[t, x, y, h], ...]
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let poseCorrect = [0, 0, 0];
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let poseCorrect = [0, 0, 0];
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let stats = { records: 0, sweeps: 0, loop_closures: 0, last_t: 0, debit: 0 };
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let stats = { records: 0, sweeps: 0, loop_closures: 0, last_t: 0, debit: 0 };
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// Résultats géométrie (murs + métriques)
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let walls = []; // [{x1,y1,x2,y2,length,inliers}, ...]
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let geom = { bboxW: 0, bboxH: 0, area: 0, wallTotal: 0 };
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// Mode affichage : 'both' | 'walls' | 'points'
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let viewMode = 'both';
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// Throttle recalcul murs
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let lastWallCompute = 0;
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let lastWallPointCount = 0;
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const WALL_RECOMPUTE_MS = 500; // au max toutes les 500 ms
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const WALL_RECOMPUTE_DELTA = 30; // ou dès +30 nouveaux points
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// ---------------------------------------------------------------------------
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// Géométrie : extraction de murs (RANSAC de droites) — JS vanilla
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// ---------------------------------------------------------------------------
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// Exposé sur window.MoulinGeom pour pouvoir être testé hors-ligne (Node).
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const MoulinGeom = (function () {
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// RANSAC itératif : extrait des segments de mur depuis un nuage [[x,y],...]
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function extractWalls(points, opts) {
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opts = opts || {};
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const distThresh = opts.distThresh != null ? opts.distThresh : 0.10; // m
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const maxWalls = opts.maxWalls != null ? opts.maxWalls : 10;
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const minInliers = opts.minInliers != null ? opts.minInliers : 15;
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const minLength = opts.minLength != null ? opts.minLength : 0.5; // m
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const iters = opts.iters != null ? opts.iters : 400;
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// Un mur doit rassembler une fraction minimale du nuage TOTAL initial,
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// sinon on s'arrête (évite de "fabriquer" des murs parasites dans le bruit).
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const minInlierFrac = opts.minInlierFrac != null ? opts.minInlierFrac : 0.035;
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// copie des points encore disponibles
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let remaining = points.map(p => [p[0], p[1]]);
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const walls = [];
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// seuil d'inliers : max(absolu, fraction du nuage total)
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const need = Math.max(minInliers, Math.floor(points.length * minInlierFrac));
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for (let w = 0; w < maxWalls; w++) {
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if (remaining.length < need) break;
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const best = ransacLine(remaining, distThresh, iters, minInliers);
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if (!best || best.inlierIdx.length < need) break;
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// Inliers de la meilleure droite
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const inPts = best.inlierIdx.map(i => remaining[i]);
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// Direction de la droite (normale (nx,ny) → dir = (-ny, nx))
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const dx = -best.ny, dy = best.nx;
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// Projette les inliers sur la direction, garde min/max → segment
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let tMin = Infinity, tMax = -Infinity, pMin = null, pMax = null;
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for (const p of inPts) {
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const t = p[0] * dx + p[1] * dy;
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if (t < tMin) { tMin = t; pMin = p; }
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if (t > tMax) { tMax = t; pMax = p; }
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}
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const length = Math.hypot(pMax[0] - pMin[0], pMax[1] - pMin[1]);
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// Retire les inliers du pool restant (avant filtrage longueur,
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// pour ne pas re-tirer la même droite)
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const inSet = new Set(best.inlierIdx);
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remaining = remaining.filter((_, i) => !inSet.has(i));
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if (length < minLength) continue; // segment trop court → ignore
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walls.push({
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x1: pMin[0], y1: pMin[1],
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x2: pMax[0], y2: pMax[1],
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length: length,
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inliers: inPts.length,
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});
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}
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return walls;
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}
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// Un tour de RANSAC : meilleure droite (modèle normale (nx,ny), offset c)
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// distance point-droite = |nx*x + ny*y - c|
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function ransacLine(pts, distThresh, iters, minInliers) {
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const n = pts.length;
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if (n < 2) return null;
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let best = null;
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for (let it = 0; it < iters; it++) {
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const i = (Math.random() * n) | 0;
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let j = (Math.random() * n) | 0;
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if (i === j) j = (j + 1) % n;
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const a = pts[i], b = pts[j];
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let vx = b[0] - a[0], vy = b[1] - a[1];
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const len = Math.hypot(vx, vy);
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if (len < 1e-6) continue;
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vx /= len; vy /= len;
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// normale unitaire
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const nx = -vy, ny = vx;
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const c = nx * a[0] + ny * a[1];
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const inlierIdx = [];
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for (let k = 0; k < n; k++) {
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const d = Math.abs(nx * pts[k][0] + ny * pts[k][1] - c);
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if (d < distThresh) inlierIdx.push(k);
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}
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if (inlierIdx.length >= minInliers &&
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(!best || inlierIdx.length > best.inlierIdx.length)) {
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best = { nx, ny, c, inlierIdx };
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}
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}
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if (!best) return null;
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// Raffinement : refit total-least-squares sur les inliers (PCA)
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refitLine(pts, best);
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return best;
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}
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// Refit de la droite par PCA sur les inliers, ré-évalue les inliers
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function refitLine(pts, model) {
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const idx = model.inlierIdx;
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let mx = 0, my = 0;
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for (const i of idx) { mx += pts[i][0]; my += pts[i][1]; }
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mx /= idx.length; my /= idx.length;
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let sxx = 0, syy = 0, sxy = 0;
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for (const i of idx) {
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const ddx = pts[i][0] - mx, ddy = pts[i][1] - my;
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sxx += ddx * ddx; syy += ddy * ddy; sxy += ddx * ddy;
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}
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// direction principale = vecteur propre de la plus grande valeur propre
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const theta = 0.5 * Math.atan2(2 * sxy, sxx - syy);
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const dx = Math.cos(theta), dy = Math.sin(theta);
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// normale = perpendiculaire à la direction
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model.nx = -dy; model.ny = dx;
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model.c = model.nx * mx + model.ny * my;
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}
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// Aire de l'enveloppe convexe (Andrew monotone chain + shoelace)
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function convexHullArea(points) {
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if (points.length < 3) return 0;
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const pts = points.map(p => [p[0], p[1]]).sort((a, b) =>
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a[0] === b[0] ? a[1] - b[1] : a[0] - b[0]);
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const cross = (o, a, b) =>
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(a[0] - o[0]) * (b[1] - o[1]) - (a[1] - o[1]) * (b[0] - o[0]);
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const lower = [];
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for (const p of pts) {
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while (lower.length >= 2 && cross(lower[lower.length - 2], lower[lower.length - 1], p) <= 0) lower.pop();
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lower.push(p);
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}
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const upper = [];
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for (let i = pts.length - 1; i >= 0; i--) {
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const p = pts[i];
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while (upper.length >= 2 && cross(upper[upper.length - 2], upper[upper.length - 1], p) <= 0) upper.pop();
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upper.push(p);
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}
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const hull = lower.slice(0, -1).concat(upper.slice(0, -1));
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// shoelace
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let area2 = 0;
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for (let i = 0; i < hull.length; i++) {
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const a = hull[i], b = hull[(i + 1) % hull.length];
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area2 += a[0] * b[1] - b[0] * a[1];
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}
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return Math.abs(area2) / 2;
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}
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function bbox(points) {
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let minx = Infinity, maxx = -Infinity, miny = Infinity, maxy = -Infinity;
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for (const p of points) {
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if (p[0] < minx) minx = p[0]; if (p[0] > maxx) maxx = p[0];
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if (p[1] < miny) miny = p[1]; if (p[1] > maxy) maxy = p[1];
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}
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return { minx, maxx, miny, maxy, w: maxx - minx, h: maxy - miny };
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}
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return { extractWalls, convexHullArea, bbox };
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})();
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if (typeof window !== 'undefined') window.MoulinGeom = MoulinGeom;
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if (typeof module !== 'undefined') module.exports = MoulinGeom;
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// Recalcule murs + métriques (avec throttle)
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function computeGeometry(force) {
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const now = (typeof performance !== 'undefined') ? performance.now() : Date.now();
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const enoughNew = (mapPoints.length - lastWallPointCount) >= WALL_RECOMPUTE_DELTA;
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if (!force && !(enoughNew && (now - lastWallCompute) >= WALL_RECOMPUTE_MS)) return;
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if (mapPoints.length < 15) { walls = []; geom = { bboxW: 0, bboxH: 0, area: 0, wallTotal: 0 }; return; }
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lastWallCompute = now;
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lastWallPointCount = mapPoints.length;
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walls = MoulinGeom.extractWalls(mapPoints);
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const bb = MoulinGeom.bbox(mapPoints);
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geom.bboxW = bb.w;
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geom.bboxH = bb.h;
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geom.area = MoulinGeom.convexHullArea(mapPoints);
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geom.wallTotal = walls.reduce((s, w) => s + w.length, 0);
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// Canvas + viewport
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// Canvas + viewport
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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@@ -284,15 +490,53 @@ function draw() {
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ctx.beginPath(); ctx.moveTo(ox, 0); ctx.lineTo(ox, canvas.height); ctx.stroke();
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ctx.beginPath(); ctx.moveTo(ox, 0); ctx.lineTo(ox, canvas.height); ctx.stroke();
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ctx.beginPath(); ctx.moveTo(0, oy); ctx.lineTo(canvas.width, oy); ctx.stroke();
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ctx.beginPath(); ctx.moveTo(0, oy); ctx.lineTo(canvas.width, oy); ctx.stroke();
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// Points carte (murs)
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// Nuage de points brut (fond léger) — affiché en mode 'points' ou 'both'
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const ptRadius = Math.max(1, viewScale * 0.04);
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if (viewMode === 'points' || viewMode === 'both') {
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ctx.fillStyle = 'rgba(88, 166, 255, 0.7)';
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// gris clair + petit quand les murs sont aussi visibles, plus net sinon
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const showWalls = (viewMode === 'both');
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const ptRadius = showWalls ? Math.max(0.8, viewScale * 0.02)
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: Math.max(1, viewScale * 0.04);
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ctx.fillStyle = showWalls ? 'rgba(155, 163, 173, 0.35)'
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: 'rgba(88, 166, 255, 0.7)';
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for (const [wx, wy] of mapPoints) {
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for (const [wx, wy] of mapPoints) {
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const [px, py] = worldToCanvas(wx, wy);
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const [px, py] = worldToCanvas(wx, wy);
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ctx.beginPath();
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ctx.beginPath();
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ctx.arc(px, py, ptRadius, 0, 2 * Math.PI);
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ctx.arc(px, py, ptRadius, 0, 2 * Math.PI);
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ctx.fill();
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ctx.fill();
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}
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}
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}
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// Murs détectés (segments épais + longueur) — mode 'walls' ou 'both'
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if (viewMode === 'walls' || viewMode === 'both') {
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ctx.lineCap = 'round';
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for (const wll of walls) {
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const [ax, ay] = worldToCanvas(wll.x1, wll.y1);
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const [bx, by] = worldToCanvas(wll.x2, wll.y2);
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ctx.strokeStyle = '#1f6feb';
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ctx.lineWidth = Math.max(3, viewScale * 0.06);
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ctx.beginPath();
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ctx.moveTo(ax, ay);
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ctx.lineTo(bx, by);
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ctx.stroke();
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}
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// Étiquettes longueur au milieu de chaque segment
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ctx.font = '12px Consolas, monospace';
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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for (const wll of walls) {
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const [ax, ay] = worldToCanvas(wll.x1, wll.y1);
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const [bx, by] = worldToCanvas(wll.x2, wll.y2);
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const mx = (ax + bx) / 2, my = (ay + by) / 2;
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const label = wll.length.toFixed(2) + ' m';
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const tw = ctx.measureText(label).width;
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ctx.fillStyle = 'rgba(1, 4, 9, 0.75)';
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ctx.fillRect(mx - tw / 2 - 3, my - 8, tw + 6, 16);
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ctx.fillStyle = '#79c0ff';
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ctx.fillText(label, mx, my);
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}
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ctx.textAlign = 'start';
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ctx.textBaseline = 'alphabetic';
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}
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// Trajectoire
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// Trajectoire
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if (trajectory.length > 1) {
|
if (trajectory.length > 1) {
|
||||||
@@ -346,6 +590,16 @@ function updateStats(data) {
|
|||||||
document.getElementById('s-debit').textContent = stats.debit.toFixed(1) + ' rec/s';
|
document.getElementById('s-debit').textContent = stats.debit.toFixed(1) + ' rec/s';
|
||||||
document.getElementById('s-points').textContent = mapPoints.length;
|
document.getElementById('s-points').textContent = mapPoints.length;
|
||||||
|
|
||||||
|
// Géométrie pièce
|
||||||
|
if (geom.bboxW > 0) {
|
||||||
|
document.getElementById('s-bbox').textContent =
|
||||||
|
geom.bboxW.toFixed(1) + ' × ' + geom.bboxH.toFixed(1) + ' m';
|
||||||
|
document.getElementById('s-area').textContent = geom.area.toFixed(1) + ' m²';
|
||||||
|
}
|
||||||
|
document.getElementById('s-walls').textContent = walls.length;
|
||||||
|
document.getElementById('s-wlen').textContent =
|
||||||
|
geom.wallTotal > 0 ? geom.wallTotal.toFixed(1) + ' m' : '—';
|
||||||
|
|
||||||
if (data.pose_corrected) {
|
if (data.pose_corrected) {
|
||||||
poseCorrect = data.pose_corrected;
|
poseCorrect = data.pose_corrected;
|
||||||
document.getElementById('s-x').textContent = poseCorrect[0].toFixed(2);
|
document.getElementById('s-x').textContent = poseCorrect[0].toFixed(2);
|
||||||
@@ -363,6 +617,7 @@ function handleMessage(data) {
|
|||||||
mapPoints = data.map_points || [];
|
mapPoints = data.map_points || [];
|
||||||
trajectory = data.trajectory || [];
|
trajectory = data.trajectory || [];
|
||||||
poseCorrect = data.pose_corrected || [0, 0, 0];
|
poseCorrect = data.pose_corrected || [0, 0, 0];
|
||||||
|
computeGeometry(true); // recalcul complet sur snapshot
|
||||||
updateStats(data);
|
updateStats(data);
|
||||||
draw();
|
draw();
|
||||||
log('Snapshot reçu — ' + mapPoints.length + ' pts, ' + trajectory.length + ' poses', 'ok');
|
log('Snapshot reçu — ' + mapPoints.length + ' pts, ' + trajectory.length + ' poses', 'ok');
|
||||||
@@ -378,12 +633,16 @@ function handleMessage(data) {
|
|||||||
trajectory.push(pose);
|
trajectory.push(pose);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
computeGeometry(false); // throttlé : recalcul murs en direct
|
||||||
updateStats(data);
|
updateStats(data);
|
||||||
draw();
|
draw();
|
||||||
} else if (data.type === 'reset') {
|
} else if (data.type === 'reset') {
|
||||||
mapPoints = [];
|
mapPoints = [];
|
||||||
trajectory = [];
|
trajectory = [];
|
||||||
poseCorrect = [0, 0, 0];
|
poseCorrect = [0, 0, 0];
|
||||||
|
walls = [];
|
||||||
|
geom = { bboxW: 0, bboxH: 0, area: 0, wallTotal: 0 };
|
||||||
|
lastWallPointCount = 0;
|
||||||
stats = { records: 0, sweeps: 0, loop_closures: 0, last_t: 0, debit: 0 };
|
stats = { records: 0, sweeps: 0, loop_closures: 0, last_t: 0, debit: 0 };
|
||||||
updateStats({});
|
updateStats({});
|
||||||
draw();
|
draw();
|
||||||
@@ -434,6 +693,17 @@ function wsConnect() {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Toggle affichage : Les deux → Murs → Points → …
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
function cycleViewMode() {
|
||||||
|
const order = { both: 'walls', walls: 'points', points: 'both' };
|
||||||
|
const labels = { both: 'Vue : Les deux', walls: 'Vue : Murs', points: 'Vue : Points' };
|
||||||
|
viewMode = order[viewMode];
|
||||||
|
document.getElementById('view-toggle').textContent = labels[viewMode];
|
||||||
|
draw();
|
||||||
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
// Reset session
|
// Reset session
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|||||||
Reference in New Issue
Block a user