Files
dauphincraft/scripts/inventory/CraftingRecipes.gd
Poulpe (Silver Surfer deploy) 984754183f feat(progression): XP, niveaux et popups flottants (+N XP)
Nouvel autoload PlayerProgress qui gagne de l'XP sur:
- cassage de blocs (gain variable selon le type: perle, épave, coral > sand)
- collecte de perles (+25)
- crafting (+10)
- paliers de profondeur atteints (+20 à 10/25/50/75/100m)

HUD: barre XP + label niveau en bas centre, bannière "NIVEAU X" au level-up
(son bulle + fade). Popup 3D "+N XP" spawn au point d'action.

Boucle court-terme dopamine: chaque action = feedback visuel immédiat.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-20 18:08:26 +00:00

64 lines
1.8 KiB
GDScript

class_name CraftingRecipes
extends RefCounted
static var RECIPES: Array = [
{
"name": "Lampe bioluminescente",
"inputs": [{"item_id": 5, "count": 2}, {"item_id": 6, "count": 1}],
"output": {"item_id": 100, "count": 1}
},
{
"name": "Harpon",
"inputs": [{"item_id": 3, "count": 2}, {"item_id": 7, "count": 2}],
"output": {"item_id": 101, "count": 1}
},
{
"name": "Bulle d'air",
"inputs": [{"item_id": 6, "count": 3}, {"item_id": 8, "count": 1}],
"output": {"item_id": 102, "count": 1}
},
{
"name": "Algue cuisinee",
"inputs": [{"item_id": 6, "count": 2}],
"output": {"item_id": 103, "count": 2}
},
{
"name": "Armure ecailles",
"inputs": [{"item_id": 4, "count": 4}, {"item_id": 7, "count": 2}],
"output": {"item_id": 104, "count": 1}
},
{
"name": "Amulette de soin",
"inputs": [{"item_id": 105, "count": 2}, {"item_id": 4, "count": 1}],
"output": {"item_id": 106, "count": 1}
},
]
static func find_available_recipes(inventory: Inventory) -> Array:
var available: Array = []
for i: int in range(RECIPES.size()):
if inventory.has_items(RECIPES[i]["inputs"]):
available.append(i)
return available
static func craft(inventory: Inventory, recipe_index: int) -> bool:
if recipe_index < 0 or recipe_index >= RECIPES.size():
return false
var recipe: Dictionary = RECIPES[recipe_index]
if not inventory.consume_items(recipe["inputs"]):
return false
var leftover: int = inventory.add_item(recipe["output"]["item_id"], recipe["output"]["count"])
if leftover > 0:
push_warning("CraftingRecipes: craft overflow — %d items lost" % leftover)
_award_craft_xp(recipe)
return true
static func _award_craft_xp(recipe: Dictionary) -> void:
var pp: Node = Engine.get_main_loop().root.get_node_or_null("/root/PlayerProgress")
if pp == null:
return
pp.award(pp.XP_CRAFT, "craft %s" % str(recipe.get("name", "")), Vector3.ZERO)