extends Node enum BlockType { AIR = 0, WATER = 1, SAND = 2, ROCK = 3, CORAL_RED = 4, CORAL_BLUE = 5, KELP = 6, WRECK_WOOD = 7, ICE = 8, BEDROCK = 9 } const _BLOCKS: Dictionary = { BlockType.AIR: { "name": "Air", "color": Color(0.0, 0.0, 0.0, 0.0), "hardness": 0.0, "drops": [] }, BlockType.WATER: { "name": "Eau", "color": Color(0.1, 0.4, 0.8, 0.6), "hardness": 0.0, "drops": [] }, BlockType.SAND: { "name": "Sable", "color": Color(0.76, 0.70, 0.50, 1.0), "hardness": 0.5, "drops": [BlockType.SAND] }, BlockType.ROCK: { "name": "Roche", "color": Color(0.45, 0.45, 0.45, 1.0), "hardness": 2.0, "drops": [BlockType.ROCK] }, BlockType.CORAL_RED: { "name": "Corail Rouge", "color": Color(0.90, 0.25, 0.20, 1.0), "hardness": 0.3, "drops": [BlockType.CORAL_RED] }, BlockType.CORAL_BLUE: { "name": "Corail Bleu", "color": Color(0.20, 0.50, 0.95, 1.0), "hardness": 0.3, "drops": [BlockType.CORAL_BLUE] }, BlockType.KELP: { "name": "Algue", "color": Color(0.15, 0.60, 0.20, 1.0), "hardness": 0.1, "drops": [BlockType.KELP] }, BlockType.WRECK_WOOD: { "name": "Bois d'Épave", "color": Color(0.35, 0.22, 0.12, 1.0), "hardness": 1.0, "drops": [BlockType.WRECK_WOOD] }, BlockType.ICE: { "name": "Glace", "color": Color(0.75, 0.90, 1.0, 0.85), "hardness": 0.8, "drops": [] }, BlockType.BEDROCK: { "name": "Bedrock", "color": Color(0.15, 0.15, 0.15, 1.0), "hardness": -1.0, "drops": [] } } func is_solid(id: int) -> bool: if id == BlockType.AIR or id == BlockType.WATER or id == BlockType.KELP: return false return true func get_color(id: int) -> Color: if _BLOCKS.has(id): return _BLOCKS[id]["color"] return Color(1.0, 0.0, 1.0, 1.0) func get_block_name(id: int) -> String: if _BLOCKS.has(id): return _BLOCKS[id]["name"] return "Unknown" func get_hardness(id: int) -> float: if _BLOCKS.has(id): return _BLOCKS[id]["hardness"] return 1.0 func get_drops(id: int) -> Array: if _BLOCKS.has(id): return _BLOCKS[id]["drops"] return []