extends CanvasLayer const WATER_SURFACE_Y: float = 60.0 @onready var _oxygen_bar: ProgressBar = %OxygenBar @onready var _health_bar: ProgressBar = %HealthBar @onready var _hunger_bar: ProgressBar = %HungerBar var _dolphin: Node3D = null var _world_seed: int = 12345 var _info_panel: PanelContainer = null var _depth_label: Label = null var _biome_label: Label = null var _compass_label: Label = null var _xp_panel: PanelContainer = null var _xp_bar: ProgressBar = null var _xp_label: Label = null var _level_banner: Label = null var _level_banner_timer: float = 0.0 var _quest_panel: PanelContainer = null var _quest_list: VBoxContainer = null var _quest_complete_banner: Label = null var _quest_banner_timer: float = 0.0 var _toast_container: VBoxContainer = null var _toasts: Array = [] # each: {"node": PanelContainer, "timer": float} var _biome_cache_pos: Vector3 = Vector3(99999, 99999, 99999) var _biome_cached_name: String = "" # Boost bar var _boost_panel: PanelContainer = null var _boost_bar: ProgressBar = null var _boost_label: Label = null # Speed lines overlay var _speed_lines: Control = null var _speed_line_data: Array = [] const SPEED_LINE_COUNT: int = 16 # Mini-map var _mini_map: Control = null func _ready() -> void: _style_bar(_oxygen_bar, Color(0.31, 0.76, 0.97)) _style_bar(_health_bar, Color(0.91, 0.30, 0.24)) _style_bar(_hunger_bar, Color(0.95, 0.61, 0.07)) _build_info_panel() _build_xp_panel() _build_level_banner() _build_quest_panel() if Engine.has_singleton("PlayerProgress") or has_node("/root/PlayerProgress"): var pp: Node = get_node_or_null("/root/PlayerProgress") if pp != null: pp.xp_changed.connect(_on_xp_changed) pp.level_up.connect(_on_level_up) _on_xp_changed(pp.current_xp, pp.xp_for_next(), pp.level) var qm: Node = get_node_or_null("/root/QuestManager") if qm != null: qm.quests_updated.connect(_on_quests_updated) qm.quest_completed.connect(_on_quest_completed) _on_quests_updated() _build_toast_container() _build_consumable_hint() _build_combo_panel() _build_boost_bar() _build_speed_lines() _build_mini_map() var am: Node = get_node_or_null("/root/AchievementManager") if am != null: am.achievement_unlocked.connect(_on_achievement_unlocked) var combo: Node = get_node_or_null("/root/ComboTracker") if combo != null: combo.combo_changed.connect(_on_combo_changed) combo.combo_broken.connect(_on_combo_broken) func _build_info_panel() -> void: _info_panel = PanelContainer.new() _info_panel.anchor_left = 1.0 _info_panel.anchor_right = 1.0 _info_panel.anchor_top = 0.0 _info_panel.anchor_bottom = 0.0 _info_panel.offset_left = -220.0 _info_panel.offset_top = 16.0 _info_panel.offset_right = -16.0 _info_panel.offset_bottom = 112.0 var style := StyleBoxFlat.new() style.bg_color = Color(0.05, 0.05, 0.05, 0.7) style.corner_radius_top_left = 10 style.corner_radius_top_right = 10 style.corner_radius_bottom_left = 10 style.corner_radius_bottom_right = 10 _info_panel.add_theme_stylebox_override("panel", style) var vbox := VBoxContainer.new() vbox.add_theme_constant_override("separation", 4) _info_panel.add_child(vbox) _compass_label = Label.new() _compass_label.text = "⬆ N" _compass_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER _compass_label.add_theme_font_size_override("font_size", 20) _compass_label.add_theme_color_override("font_color", Color(0.85, 0.95, 1.0)) vbox.add_child(_compass_label) _depth_label = Label.new() _depth_label.text = "Prof. 0 m" _depth_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER _depth_label.add_theme_font_size_override("font_size", 14) _depth_label.add_theme_color_override("font_color", Color(0.70, 0.88, 1.0)) vbox.add_child(_depth_label) _biome_label = Label.new() _biome_label.text = "Biome : —" _biome_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER _biome_label.add_theme_font_size_override("font_size", 14) _biome_label.add_theme_color_override("font_color", Color(0.85, 0.95, 0.75)) vbox.add_child(_biome_label) add_child(_info_panel) func _build_xp_panel() -> void: _xp_panel = PanelContainer.new() _xp_panel.anchor_left = 0.5 _xp_panel.anchor_right = 0.5 _xp_panel.anchor_top = 1.0 _xp_panel.anchor_bottom = 1.0 _xp_panel.offset_left = -180.0 _xp_panel.offset_right = 180.0 _xp_panel.offset_top = -78.0 _xp_panel.offset_bottom = -68.0 var style := StyleBoxFlat.new() style.bg_color = Color(0.03, 0.05, 0.09, 0.75) style.set_corner_radius_all(6) style.border_color = Color(1.0, 0.84, 0.2, 0.55) style.set_border_width_all(1) _xp_panel.add_theme_stylebox_override("panel", style) var vbox := VBoxContainer.new() vbox.add_theme_constant_override("separation", 0) _xp_panel.add_child(vbox) _xp_label = Label.new() _xp_label.text = "Niv. 1 — 0 / 50" _xp_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER _xp_label.add_theme_font_size_override("font_size", 11) _xp_label.add_theme_color_override("font_color", Color(1.0, 0.9, 0.4)) vbox.add_child(_xp_label) _xp_bar = ProgressBar.new() _xp_bar.custom_minimum_size = Vector2(340, 6) _xp_bar.max_value = 50.0 _xp_bar.value = 0.0 _xp_bar.show_percentage = false var fill := StyleBoxFlat.new() fill.bg_color = Color(1.0, 0.82, 0.25) fill.set_corner_radius_all(3) _xp_bar.add_theme_stylebox_override("fill", fill) var bg := StyleBoxFlat.new() bg.bg_color = Color(0.08, 0.08, 0.10, 0.8) bg.set_corner_radius_all(3) _xp_bar.add_theme_stylebox_override("background", bg) vbox.add_child(_xp_bar) add_child(_xp_panel) func _build_quest_panel() -> void: _quest_panel = PanelContainer.new() _quest_panel.anchor_left = 1.0 _quest_panel.anchor_right = 1.0 _quest_panel.anchor_top = 0.0 _quest_panel.anchor_bottom = 0.0 _quest_panel.offset_left = -260.0 _quest_panel.offset_top = 130.0 _quest_panel.offset_right = -16.0 _quest_panel.offset_bottom = 260.0 var style := StyleBoxFlat.new() style.bg_color = Color(0.04, 0.08, 0.12, 0.72) style.border_color = Color(0.35, 0.85, 0.95, 0.65) style.set_border_width_all(1) style.set_corner_radius_all(8) _quest_panel.add_theme_stylebox_override("panel", style) var vbox := VBoxContainer.new() vbox.add_theme_constant_override("separation", 3) _quest_panel.add_child(vbox) var title := Label.new() title.text = "◈ OBJECTIFS" title.add_theme_font_size_override("font_size", 12) title.add_theme_color_override("font_color", Color(0.55, 0.95, 1.0)) vbox.add_child(title) _quest_list = VBoxContainer.new() _quest_list.add_theme_constant_override("separation", 2) vbox.add_child(_quest_list) add_child(_quest_panel) func _on_quests_updated() -> void: if _quest_list == null: return for c in _quest_list.get_children(): c.queue_free() var qm: Node = get_node_or_null("/root/QuestManager") if qm == null: return for q: Dictionary in qm.active: var row := VBoxContainer.new() row.add_theme_constant_override("separation", 0) var desc := Label.new() desc.text = "• %s" % q["desc"] desc.add_theme_font_size_override("font_size", 11) desc.add_theme_color_override("font_color", Color(0.92, 0.96, 1.0)) row.add_child(desc) var prog := Label.new() prog.text = " %d/%d +%d XP" % [q["progress"], q["target"], q["reward_xp"]] prog.add_theme_font_size_override("font_size", 10) var completion: float = float(q["progress"]) / float(q["target"]) var col: Color = Color(0.6, 0.7, 0.8).lerp(Color(0.4, 1.0, 0.5), completion) prog.add_theme_color_override("font_color", col) row.add_child(prog) _quest_list.add_child(row) func _on_quest_completed(q: Dictionary) -> void: if _quest_complete_banner == null: _quest_complete_banner = Label.new() _quest_complete_banner.anchor_left = 0.5 _quest_complete_banner.anchor_right = 0.5 _quest_complete_banner.anchor_top = 0.33 _quest_complete_banner.anchor_bottom = 0.33 _quest_complete_banner.offset_left = -260.0 _quest_complete_banner.offset_right = 260.0 _quest_complete_banner.offset_top = -22.0 _quest_complete_banner.offset_bottom = 22.0 _quest_complete_banner.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER _quest_complete_banner.vertical_alignment = VERTICAL_ALIGNMENT_CENTER _quest_complete_banner.add_theme_font_size_override("font_size", 22) _quest_complete_banner.add_theme_color_override("font_color", Color(0.55, 1.0, 0.7)) _quest_complete_banner.add_theme_color_override("font_outline_color", Color(0, 0, 0, 0.9)) _quest_complete_banner.add_theme_constant_override("outline_size", 5) add_child(_quest_complete_banner) _quest_complete_banner.text = "✓ QUÊTE : %s (+%d XP)" % [q["desc"], q["reward_xp"]] _quest_complete_banner.modulate.a = 1.0 _quest_banner_timer = 2.8 var am: Node = get_node_or_null("/root/AudioManager") if am != null and is_instance_valid(_dolphin): if am.has_method("play_bubble_sfx"): am.call("play_bubble_sfx", _dolphin.global_position) var _consumable_hint: Label = null var _combo_panel: PanelContainer = null var _combo_label: Label = null var _combo_bar: ProgressBar = null func _build_combo_panel() -> void: _combo_panel = PanelContainer.new() _combo_panel.anchor_left = 0.5 _combo_panel.anchor_right = 0.5 _combo_panel.anchor_top = 0.5 _combo_panel.anchor_bottom = 0.5 _combo_panel.offset_left = 120.0 _combo_panel.offset_right = 320.0 _combo_panel.offset_top = 30.0 _combo_panel.offset_bottom = 80.0 var style := StyleBoxFlat.new() style.bg_color = Color(0.2, 0.08, 0.05, 0.85) style.border_color = Color(1.0, 0.55, 0.15) style.set_border_width_all(2) style.set_corner_radius_all(8) _combo_panel.add_theme_stylebox_override("panel", style) var vbox := VBoxContainer.new() vbox.add_theme_constant_override("separation", 2) _combo_panel.add_child(vbox) _combo_label = Label.new() _combo_label.text = "COMBO x1" _combo_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER _combo_label.add_theme_font_size_override("font_size", 20) _combo_label.add_theme_color_override("font_color", Color(1.0, 0.85, 0.3)) _combo_label.add_theme_color_override("font_outline_color", Color(0, 0, 0, 0.9)) _combo_label.add_theme_constant_override("outline_size", 4) vbox.add_child(_combo_label) _combo_bar = ProgressBar.new() _combo_bar.max_value = 1.0 _combo_bar.value = 0.0 _combo_bar.custom_minimum_size = Vector2(180, 4) _combo_bar.show_percentage = false var fill := StyleBoxFlat.new() fill.bg_color = Color(1.0, 0.55, 0.15) fill.set_corner_radius_all(2) _combo_bar.add_theme_stylebox_override("fill", fill) var bg := StyleBoxFlat.new() bg.bg_color = Color(0.1, 0.05, 0.03, 0.8) bg.set_corner_radius_all(2) _combo_bar.add_theme_stylebox_override("background", bg) vbox.add_child(_combo_bar) _combo_panel.visible = false add_child(_combo_panel) func _on_combo_changed(cnt: int, mult: float) -> void: if _combo_panel == null: return if cnt < 2: _combo_panel.visible = false return _combo_panel.visible = true _combo_label.text = "COMBO x%d (+%d%%)" % [cnt, int(round((mult - 1.0) * 100.0))] _combo_panel.scale = Vector2(1.15, 1.15) var tween := create_tween() tween.tween_property(_combo_panel, "scale", Vector2.ONE, 0.18).set_trans(Tween.TRANS_SINE) func _on_combo_broken(final_count: int) -> void: if final_count >= 5: var pp: Node = get_node_or_null("/root/PlayerProgress") if pp != null: var bonus: int = final_count * 3 pp.award(bonus, "bonus combo x%d" % final_count, Vector3.ZERO) var main: Node = get_tree().get_first_node_in_group("main") if main != null and is_instance_valid(_dolphin) and main.has_method("_spawn_xp_popup"): main.call("_spawn_xp_popup", bonus, _dolphin.global_position + Vector3(0, 2.0, 0)) func _update_combo_bar() -> void: var combo: Node = get_node_or_null("/root/ComboTracker") if combo == null or _combo_bar == null: return _combo_bar.value = combo.time_remaining_ratio() func _build_consumable_hint() -> void: _consumable_hint = Label.new() _consumable_hint.anchor_left = 0.5 _consumable_hint.anchor_right = 0.5 _consumable_hint.anchor_top = 1.0 _consumable_hint.anchor_bottom = 1.0 _consumable_hint.offset_left = -220.0 _consumable_hint.offset_right = 220.0 _consumable_hint.offset_top = -105.0 _consumable_hint.offset_bottom = -85.0 _consumable_hint.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER _consumable_hint.add_theme_font_size_override("font_size", 11) _consumable_hint.add_theme_color_override("font_color", Color(0.85, 0.95, 1.0, 0.9)) _consumable_hint.add_theme_color_override("font_outline_color", Color(0, 0, 0, 0.85)) _consumable_hint.add_theme_constant_override("outline_size", 3) _consumable_hint.visible = false add_child(_consumable_hint) func _update_consumable_hint() -> void: if _consumable_hint == null or not is_instance_valid(_dolphin): return var main: Node = get_tree().get_first_node_in_group("main") if main == null or not ("inventory" in main): _consumable_hint.visible = false return var slot: Variant = main.inventory.get_selected_item() if slot == null: _consumable_hint.visible = false return if not ItemDatabase.is_consumable(slot["item_id"]): _consumable_hint.visible = false return _consumable_hint.text = "[F] Consommer : %s" % ItemDatabase.get_item_name(slot["item_id"]) _consumable_hint.visible = true func _build_toast_container() -> void: _toast_container = VBoxContainer.new() _toast_container.anchor_left = 0.5 _toast_container.anchor_right = 0.5 _toast_container.anchor_top = 0.0 _toast_container.anchor_bottom = 0.0 _toast_container.offset_left = -220.0 _toast_container.offset_right = 220.0 _toast_container.offset_top = 16.0 _toast_container.offset_bottom = 16.0 _toast_container.add_theme_constant_override("separation", 6) add_child(_toast_container) func _on_achievement_unlocked(ach: Dictionary) -> void: if _toast_container == null: return var panel := PanelContainer.new() var style := StyleBoxFlat.new() style.bg_color = Color(0.18, 0.14, 0.05, 0.92) style.border_color = Color(1.0, 0.82, 0.2) style.set_border_width_all(2) style.set_corner_radius_all(8) panel.add_theme_stylebox_override("panel", style) var hbox := HBoxContainer.new() hbox.add_theme_constant_override("separation", 10) panel.add_child(hbox) var icon := Label.new() icon.text = ach.get("icon", "★") icon.add_theme_font_size_override("font_size", 28) icon.add_theme_color_override("font_color", Color(1.0, 0.92, 0.4)) hbox.add_child(icon) var vbox := VBoxContainer.new() vbox.add_theme_constant_override("separation", 0) hbox.add_child(vbox) var title := Label.new() title.text = "SUCCÈS DÉBLOQUÉ : %s" % ach["name"] title.add_theme_font_size_override("font_size", 13) title.add_theme_color_override("font_color", Color(1.0, 0.95, 0.6)) vbox.add_child(title) var desc := Label.new() desc.text = "%s (+%d XP)" % [ach["desc"], ach["xp"]] desc.add_theme_font_size_override("font_size", 11) desc.add_theme_color_override("font_color", Color(0.88, 0.88, 0.88)) vbox.add_child(desc) _toast_container.add_child(panel) panel.modulate.a = 0.0 _toasts.append({"node": panel, "timer": 4.0, "age": 0.0}) var audio: Node = get_node_or_null("/root/AudioManager") if audio != null and is_instance_valid(_dolphin) and audio.has_method("play_bubble_sfx"): audio.call("play_bubble_sfx", _dolphin.global_position) func _update_toasts(delta: float) -> void: if _toasts.is_empty(): return var i: int = _toasts.size() - 1 while i >= 0: var t: Dictionary = _toasts[i] t["age"] += delta t["timer"] -= delta var node: PanelContainer = t["node"] if not is_instance_valid(node): _toasts.remove_at(i) i -= 1 continue if t["age"] < 0.35: node.modulate.a = t["age"] / 0.35 elif t["timer"] < 0.5: node.modulate.a = maxf(t["timer"] / 0.5, 0.0) else: node.modulate.a = 1.0 if t["timer"] <= 0.0: node.queue_free() _toasts.remove_at(i) i -= 1 func _build_level_banner() -> void: _level_banner = Label.new() _level_banner.anchor_left = 0.5 _level_banner.anchor_right = 0.5 _level_banner.anchor_top = 0.25 _level_banner.anchor_bottom = 0.25 _level_banner.offset_left = -200.0 _level_banner.offset_right = 200.0 _level_banner.offset_top = -28.0 _level_banner.offset_bottom = 28.0 _level_banner.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER _level_banner.vertical_alignment = VERTICAL_ALIGNMENT_CENTER _level_banner.add_theme_font_size_override("font_size", 40) _level_banner.add_theme_color_override("font_color", Color(1.0, 0.95, 0.45)) _level_banner.add_theme_color_override("font_outline_color", Color(0, 0, 0, 0.9)) _level_banner.add_theme_constant_override("outline_size", 6) _level_banner.modulate.a = 0.0 add_child(_level_banner) func _on_xp_changed(current_xp: int, xp_for_next: int, level: int) -> void: if _xp_bar == null or _xp_label == null: return _xp_bar.max_value = float(xp_for_next) _xp_bar.value = float(current_xp) _xp_label.text = "Niv. %d — %d / %d" % [level, current_xp, xp_for_next] func _on_level_up(new_level: int) -> void: if _level_banner == null: return _level_banner.text = "⬆ NIVEAU %d" % new_level _level_banner.modulate.a = 1.0 _level_banner_timer = 2.2 var am: Node = get_node_or_null("/root/AudioManager") if am != null and is_instance_valid(_dolphin): if am.has_method("play_bubble_sfx"): am.call("play_bubble_sfx", _dolphin.global_position) func _style_bar(bar: ProgressBar, color: Color) -> void: var style := StyleBoxFlat.new() style.bg_color = color style.corner_radius_top_left = 4 style.corner_radius_top_right = 4 style.corner_radius_bottom_left = 4 style.corner_radius_bottom_right = 4 bar.add_theme_stylebox_override("fill", style) var bg_style := StyleBoxFlat.new() bg_style.bg_color = Color(0.1, 0.1, 0.1, 0.6) bg_style.corner_radius_top_left = 4 bg_style.corner_radius_top_right = 4 bg_style.corner_radius_bottom_left = 4 bg_style.corner_radius_bottom_right = 4 bar.add_theme_stylebox_override("background", bg_style) func _build_boost_bar() -> void: _boost_panel = PanelContainer.new() _boost_panel.anchor_left = 0.0 _boost_panel.anchor_right = 0.0 _boost_panel.anchor_top = 1.0 _boost_panel.anchor_bottom = 1.0 _boost_panel.offset_left = 16.0 _boost_panel.offset_right = 220.0 _boost_panel.offset_top = -78.0 _boost_panel.offset_bottom = -48.0 var style := StyleBoxFlat.new() style.bg_color = Color(0.04, 0.06, 0.12, 0.78) style.border_color = Color(0.3, 0.7, 1.0, 0.6) style.set_border_width_all(1) style.set_corner_radius_all(6) _boost_panel.add_theme_stylebox_override("panel", style) var vbox := VBoxContainer.new() vbox.add_theme_constant_override("separation", 2) _boost_panel.add_child(vbox) _boost_label = Label.new() _boost_label.text = "BOOST" _boost_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER _boost_label.add_theme_font_size_override("font_size", 10) _boost_label.add_theme_color_override("font_color", Color(0.55, 0.85, 1.0)) vbox.add_child(_boost_label) _boost_bar = ProgressBar.new() _boost_bar.custom_minimum_size = Vector2(188, 7) _boost_bar.max_value = 100.0 _boost_bar.value = 100.0 _boost_bar.show_percentage = false var fill := StyleBoxFlat.new() fill.bg_color = Color(0.3, 0.75, 1.0) fill.set_corner_radius_all(3) _boost_bar.add_theme_stylebox_override("fill", fill) var bg := StyleBoxFlat.new() bg.bg_color = Color(0.06, 0.08, 0.14, 0.8) bg.set_corner_radius_all(3) _boost_bar.add_theme_stylebox_override("background", bg) vbox.add_child(_boost_bar) add_child(_boost_panel) func _build_speed_lines() -> void: _speed_lines = Control.new() _speed_lines.set_anchors_preset(Control.PRESET_FULL_RECT) _speed_lines.mouse_filter = Control.MOUSE_FILTER_IGNORE _speed_lines.modulate.a = 0.0 _speed_lines.draw.connect(_draw_speed_lines) add_child(_speed_lines) # Init line data (angle, length ratio, alpha) for i: int in range(SPEED_LINE_COUNT): _speed_line_data.append({ "angle": (float(i) / float(SPEED_LINE_COUNT)) * TAU + randf() * 0.3, "len": randf_range(0.25, 0.75), "alpha": randf_range(0.4, 1.0), "offset": randf_range(0.3, 0.85) }) func _draw_speed_lines() -> void: if _speed_lines == null: return var size: Vector2 = _speed_lines.size var center: Vector2 = size * 0.5 var max_r: float = size.length() * 0.55 for line: Dictionary in _speed_line_data: var dir: Vector2 = Vector2(cos(line["angle"]), sin(line["angle"])) var start: Vector2 = center + dir * max_r * line["offset"] var end: Vector2 = center + dir * max_r * (line["offset"] + line["len"] * 0.35) var col: Color = Color(0.55, 0.85, 1.0, line["alpha"] * 0.55) _speed_lines.draw_line(start, end, col, 1.5) func _build_mini_map() -> void: var mm_script: Script = load("res://scripts/dolphin/MiniMap.gd") if mm_script == null: return _mini_map = Control.new() _mini_map.set_script(mm_script) add_child(_mini_map) func connect_to_dolphin(dolphin: CharacterBody3D) -> void: dolphin.stats_changed.connect(_on_stats_changed) if dolphin.has_signal("boost_changed"): dolphin.boost_changed.connect(_on_boost_changed) _dolphin = dolphin if _mini_map != null and _mini_map.has_method("setup"): _mini_map.call("setup", dolphin) var main: Node = get_tree().get_first_node_in_group("main") if main != null: var cm: Node = main.get_node_or_null("World/ChunkManager") if cm != null and cm.get("world_seed") != null: _world_seed = cm.world_seed func _on_stats_changed(oxygen: float, hp: float, hunger: float) -> void: _oxygen_bar.value = oxygen _health_bar.value = hp _hunger_bar.value = hunger func _process(delta: float) -> void: if _level_banner_timer > 0.0: _level_banner_timer -= delta if _level_banner != null: var a: float = clampf(_level_banner_timer / 0.6, 0.0, 1.0) _level_banner.modulate.a = a _level_banner.scale = Vector2.ONE * (1.0 + (1.0 - a) * 0.2) if _quest_banner_timer > 0.0: _quest_banner_timer -= delta if _quest_complete_banner != null: _quest_complete_banner.modulate.a = clampf(_quest_banner_timer / 0.6, 0.0, 1.0) _update_toasts(delta) _update_consumable_hint() _update_combo_bar() _update_speed_lines(delta) if not is_instance_valid(_dolphin): return var depth_m: int = int(round(WATER_SURFACE_Y - _dolphin.global_position.y)) if _depth_label != null: _depth_label.text = "Prof. %d m" % depth_m if depth_m > 0: var pp: Node = get_node_or_null("/root/PlayerProgress") if pp != null and pp.has_method("note_depth"): pp.call("note_depth", depth_m) var qm: Node = get_node_or_null("/root/QuestManager") if qm != null and qm.has_method("note_depth"): qm.call("note_depth", depth_m) var am2: Node = get_node_or_null("/root/AchievementManager") if am2 != null and am2.has_method("note_depth"): am2.call("note_depth", depth_m) if _compass_label != null: _compass_label.text = _compass_text(_dolphin.rotation.y) if _biome_label != null: _update_biome_label() func _compass_text(yaw: float) -> String: # Player forward is -Z when yaw=0 → North. Yaw rotates counterclockwise in Godot. # Convert yaw to a heading [0, 360) where 0 = North, 90 = East. var heading: float = rad_to_deg(-yaw) heading = fposmod(heading, 360.0) var labels: PackedStringArray = PackedStringArray(["N", "NE", "E", "SE", "S", "SO", "O", "NO"]) var arrows: PackedStringArray = PackedStringArray([ "⬆", "⬈", "➡", "⬊", "⬇", "⬋", "⬅", "⬉" ]) var idx: int = int(round(heading / 45.0)) % 8 return "%s %s" % [arrows[idx], labels[idx]] func _update_biome_label() -> void: var pos: Vector3 = _dolphin.global_position if pos.distance_to(_biome_cache_pos) < 4.0 and _biome_cached_name != "": _biome_label.text = "Biome : %s" % _biome_cached_name return _biome_cache_pos = pos _biome_cached_name = WorldGenerator.biome_name_at(pos.x, pos.z, pos.y, _world_seed) _biome_label.text = "Biome : %s" % _biome_cached_name func _on_boost_changed(energy: float, max_energy: float, active: bool) -> void: if _boost_bar == null: return _boost_bar.max_value = max_energy _boost_bar.value = energy # Color shift: full = cyan, low = orange var t: float = energy / max_energy var fill := StyleBoxFlat.new() fill.bg_color = Color(1.0 - t * 0.7, 0.55 + t * 0.3, t) fill.set_corner_radius_all(3) _boost_bar.add_theme_stylebox_override("fill", fill) if _boost_label != null: _boost_label.text = "BOOST %d%%" % int(energy / max_energy * 100.0) if active: _boost_label.add_theme_color_override("font_color", Color(0.3, 0.9, 1.0)) elif energy < max_energy * 0.25: _boost_label.add_theme_color_override("font_color", Color(1.0, 0.45, 0.2)) else: _boost_label.add_theme_color_override("font_color", Color(0.55, 0.85, 1.0)) var _boost_active: bool = false func _update_speed_lines(delta: float) -> void: if _speed_lines == null: return var target_alpha: float = 0.0 if is_instance_valid(_dolphin) and _dolphin.get("is_boosting"): if _dolphin.is_boosting: target_alpha = 1.0 _boost_active = true # Animate line angles for motion feel var t: float = Time.get_ticks_msec() * 0.001 for i: int in range(_speed_line_data.size()): _speed_line_data[i]["angle"] += delta * (0.4 + float(i) * 0.05) else: _boost_active = false _speed_lines.modulate.a = lerpf(_speed_lines.modulate.a, target_alpha, delta * 5.0) if _speed_lines.modulate.a > 0.02: _speed_lines.queue_redraw()