feat(integration): wire Sprint 1 effects (water surface, godrays, caustics, bio particles, block burst) + rebuild v0.2

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Floppyrj45
2026-04-19 18:18:28 +02:00
parent d8e19932cc
commit e78daa2a22
6 changed files with 31 additions and 3 deletions

View File

@@ -1,10 +1,11 @@
[gd_scene load_steps=7 format=3 uid="uid://dolphin_main"]
[gd_scene load_steps=8 format=3 uid="uid://dolphin_main"]
[ext_resource type="Script" path="res://scripts/dolphin/DolphinController.gd" id="1_controller"]
[ext_resource type="Script" path="res://scripts/dolphin/HUD.gd" id="2_hud"]
[ext_resource type="Script" path="res://scripts/dolphin/EcholocationPulse.gd" id="3_echo"]
[ext_resource type="Script" path="res://scripts/dolphin/BubbleTrail.gd" id="4_bubble_trail"]
[ext_resource type="Script" path="res://scripts/dolphin/DolphinMeshBuilder.gd" id="5_builder"]
[ext_resource type="Script" uid="uid://dyym376d03yto" path="res://scripts/ambience/GodraysOverlay.gd" id="6_godrays"]
[sub_resource type="CapsuleShape3D" id="1_colshape"]
radius = 0.35
@@ -36,6 +37,10 @@ rotation = Vector3(0, 3.14159, 0)
[node name="Camera" type="Camera3D" parent="CameraPivot/SpringArm"]
[node name="GodraysOverlay" type="MeshInstance3D" parent="CameraPivot/SpringArm/Camera"]
position = Vector3(0, 0, -5)
script = ExtResource("6_godrays")
[node name="BubbleEmitterPoint" type="Node3D" parent="."]
position = Vector3(0, 0, 1.2)