feat(progression): succès/achievements + toasts notification

Nouvel autoload AchievementManager avec 12 succès (Premier éclat, Mineur
confirmé, Chasseur de perles, Fouilleur d'épaves, Abysses, Légende des
océans, etc.). Chaque déblocage donne un bonus XP et joue un son.

HUD: toasts dorés avec icône + titre + desc + fade-in/out, empilés en
haut centre. Son bulle au déblocage.

Long-terme: cible des milestones cumulatifs qui donnent un sentiment de
progression durable.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-20 18:11:33 +00:00
parent 610d766cb2
commit 7f6811995d
6 changed files with 201 additions and 0 deletions

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@@ -100,6 +100,7 @@ ItemDatabase="*res://scripts/inventory/ItemDatabase.gd"
NetworkManager="*res://scripts/net/NetworkManager.gd"
PlayerProgress="*res://scripts/progression/PlayerProgress.gd"
QuestManager="*res://scripts/progression/QuestManager.gd"
AchievementManager="*res://scripts/progression/AchievementManager.gd"
[rendering]
environment/defaults/default_clear_color=Color(0.05, 0.15, 0.25, 1)

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@@ -251,6 +251,9 @@ func _award_break_xp(block_id: int, hit_position: Vector3) -> void:
var qm: Node = get_node_or_null("/root/QuestManager")
if qm != null:
qm.note_block_break(block_id)
var am: Node = get_node_or_null("/root/AchievementManager")
if am != null:
am.note_block_break(block_id)
func _spawn_xp_popup(amount: int, world_pos: Vector3) -> void:
@@ -289,6 +292,9 @@ func _on_block_place(hit_position: Vector3, normal: Vector3) -> void:
func _on_echolocation(position: Vector3, _radius: float) -> void:
AudioManager.play_bubble_sfx(position)
var am: Node = get_node_or_null("/root/AchievementManager")
if am != null:
am.note_echolocation()
# Called by WorldSyncComponent when server confirms a block was broken by this client

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@@ -25,6 +25,9 @@ var _quest_list: VBoxContainer = null
var _quest_complete_banner: Label = null
var _quest_banner_timer: float = 0.0
var _toast_container: VBoxContainer = null
var _toasts: Array = [] # each: {"node": PanelContainer, "timer": float}
var _biome_cache_pos: Vector3 = Vector3(99999, 99999, 99999)
var _biome_cached_name: String = ""
@@ -48,6 +51,10 @@ func _ready() -> void:
qm.quests_updated.connect(_on_quests_updated)
qm.quest_completed.connect(_on_quest_completed)
_on_quests_updated()
_build_toast_container()
var am: Node = get_node_or_null("/root/AchievementManager")
if am != null:
am.achievement_unlocked.connect(_on_achievement_unlocked)
func _build_info_panel() -> void:
@@ -232,6 +239,91 @@ func _on_quest_completed(q: Dictionary) -> void:
am.call("play_bubble_sfx", _dolphin.global_position)
func _build_toast_container() -> void:
_toast_container = VBoxContainer.new()
_toast_container.anchor_left = 0.5
_toast_container.anchor_right = 0.5
_toast_container.anchor_top = 0.0
_toast_container.anchor_bottom = 0.0
_toast_container.offset_left = -220.0
_toast_container.offset_right = 220.0
_toast_container.offset_top = 16.0
_toast_container.offset_bottom = 16.0
_toast_container.add_theme_constant_override("separation", 6)
add_child(_toast_container)
func _on_achievement_unlocked(ach: Dictionary) -> void:
if _toast_container == null:
return
var panel := PanelContainer.new()
var style := StyleBoxFlat.new()
style.bg_color = Color(0.18, 0.14, 0.05, 0.92)
style.border_color = Color(1.0, 0.82, 0.2)
style.set_border_width_all(2)
style.set_corner_radius_all(8)
panel.add_theme_stylebox_override("panel", style)
var hbox := HBoxContainer.new()
hbox.add_theme_constant_override("separation", 10)
panel.add_child(hbox)
var icon := Label.new()
icon.text = ach.get("icon", "")
icon.add_theme_font_size_override("font_size", 28)
icon.add_theme_color_override("font_color", Color(1.0, 0.92, 0.4))
hbox.add_child(icon)
var vbox := VBoxContainer.new()
vbox.add_theme_constant_override("separation", 0)
hbox.add_child(vbox)
var title := Label.new()
title.text = "SUCCÈS DÉBLOQUÉ : %s" % ach["name"]
title.add_theme_font_size_override("font_size", 13)
title.add_theme_color_override("font_color", Color(1.0, 0.95, 0.6))
vbox.add_child(title)
var desc := Label.new()
desc.text = "%s (+%d XP)" % [ach["desc"], ach["xp"]]
desc.add_theme_font_size_override("font_size", 11)
desc.add_theme_color_override("font_color", Color(0.88, 0.88, 0.88))
vbox.add_child(desc)
_toast_container.add_child(panel)
panel.modulate.a = 0.0
_toasts.append({"node": panel, "timer": 4.0, "age": 0.0})
var audio: Node = get_node_or_null("/root/AudioManager")
if audio != null and is_instance_valid(_dolphin) and audio.has_method("play_bubble_sfx"):
audio.call("play_bubble_sfx", _dolphin.global_position)
func _update_toasts(delta: float) -> void:
if _toasts.is_empty():
return
var i: int = _toasts.size() - 1
while i >= 0:
var t: Dictionary = _toasts[i]
t["age"] += delta
t["timer"] -= delta
var node: PanelContainer = t["node"]
if not is_instance_valid(node):
_toasts.remove_at(i)
i -= 1
continue
if t["age"] < 0.35:
node.modulate.a = t["age"] / 0.35
elif t["timer"] < 0.5:
node.modulate.a = maxf(t["timer"] / 0.5, 0.0)
else:
node.modulate.a = 1.0
if t["timer"] <= 0.0:
node.queue_free()
_toasts.remove_at(i)
i -= 1
func _build_level_banner() -> void:
_level_banner = Label.new()
_level_banner.anchor_left = 0.5
@@ -320,6 +412,8 @@ func _process(delta: float) -> void:
if _quest_complete_banner != null:
_quest_complete_banner.modulate.a = clampf(_quest_banner_timer / 0.6, 0.0, 1.0)
_update_toasts(delta)
if not is_instance_valid(_dolphin):
return
@@ -334,6 +428,9 @@ func _process(delta: float) -> void:
var qm: Node = get_node_or_null("/root/QuestManager")
if qm != null and qm.has_method("note_depth"):
qm.call("note_depth", depth_m)
var am2: Node = get_node_or_null("/root/AchievementManager")
if am2 != null and am2.has_method("note_depth"):
am2.call("note_depth", depth_m)
if _compass_label != null:
_compass_label.text = _compass_text(_dolphin.rotation.y)

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@@ -64,3 +64,6 @@ static func _award_craft_xp(recipe: Dictionary) -> void:
var qm: Node = root.get_node_or_null("/root/QuestManager")
if qm != null:
qm.note_craft()
var ach: Node = root.get_node_or_null("/root/AchievementManager")
if ach != null:
ach.note_craft()

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@@ -0,0 +1,91 @@
extends Node
signal achievement_unlocked(ach: Dictionary)
const ACHIEVEMENTS: Array = [
{"id": "first_break", "name": "Premier éclat", "desc": "Casser ton premier bloc", "xp": 10, "icon": ""},
{"id": "ten_breaks", "name": "Mineur apprenti", "desc": "Casser 10 blocs", "xp": 20, "icon": ""},
{"id": "hundred_breaks", "name": "Mineur confirmé", "desc": "Casser 100 blocs", "xp": 80, "icon": ""},
{"id": "first_pearl", "name": "Lueur nacrée", "desc": "Collecter ta première perle", "xp": 20, "icon": ""},
{"id": "ten_pearls", "name": "Chasseur de perles", "desc": "Collecter 10 perles", "xp": 120, "icon": ""},
{"id": "first_craft", "name": "Artisan", "desc": "Crafter ton premier objet", "xp": 15, "icon": ""},
{"id": "first_wreck", "name": "Fouilleur d'épaves", "desc": "Piller une épave", "xp": 30, "icon": ""},
{"id": "depth_50", "name": "Plongée profonde", "desc": "Atteindre -50 m", "xp": 60, "icon": ""},
{"id": "depth_100", "name": "Abysses", "desc": "Atteindre -100 m", "xp": 200, "icon": ""},
{"id": "level_5", "name": "Dauphin aguerri", "desc": "Atteindre le niveau 5", "xp": 50, "icon": ""},
{"id": "level_10", "name": "Légende des océans", "desc": "Atteindre le niveau 10", "xp": 150, "icon": ""},
{"id": "echo_first", "name": "Sonar aiguisé", "desc": "Utiliser l'écholocation", "xp": 10, "icon": "))"},
]
var unlocked: Dictionary = {} # id -> true
var _break_count: int = 0
var _pearl_count: int = 0
func _ready() -> void:
var pp: Node = get_node_or_null("/root/PlayerProgress")
if pp != null:
pp.level_up.connect(_on_level_up)
func note_block_break(block_id: int) -> void:
_break_count += 1
if _break_count >= 1:
_unlock("first_break")
if _break_count >= 10:
_unlock("ten_breaks")
if _break_count >= 100:
_unlock("hundred_breaks")
if block_id == 7:
_unlock("first_wreck")
func note_pearl_collected() -> void:
_pearl_count += 1
if _pearl_count >= 1:
_unlock("first_pearl")
if _pearl_count >= 10:
_unlock("ten_pearls")
func note_craft() -> void:
_unlock("first_craft")
func note_depth(depth_m: int) -> void:
if depth_m >= 50:
_unlock("depth_50")
if depth_m >= 100:
_unlock("depth_100")
func note_echolocation() -> void:
_unlock("echo_first")
func _on_level_up(new_level: int) -> void:
if new_level >= 5:
_unlock("level_5")
if new_level >= 10:
_unlock("level_10")
func _unlock(id: String) -> void:
if unlocked.has(id):
return
var ach: Dictionary = _find(id)
if ach.is_empty():
return
unlocked[id] = true
achievement_unlocked.emit(ach)
var pp: Node = get_node_or_null("/root/PlayerProgress")
if pp != null:
pp.award(ach["xp"], "succès: %s" % ach["name"], Vector3.ZERO)
func _find(id: String) -> Dictionary:
for a: Dictionary in ACHIEVEMENTS:
if a["id"] == id:
return a
return {}

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@@ -125,3 +125,6 @@ func _on_pearl_collected(item_id: int) -> void:
var qm: Node = get_node_or_null("/root/QuestManager")
if qm != null:
qm.note_pearl_collected()
var ach: Node = get_node_or_null("/root/AchievementManager")
if ach != null:
ach.note_pearl_collected()