feat(multiplayer): ENet networking + player/world sync + lobby menu + chat

Add dedicated server / host / client modes via NetworkManager autoload,
PlayerSyncComponent (20 Hz unreliable RPC), WorldSyncComponent (authoritative
block break/place), ChatManager (F2), LobbyMenu scene, updated MainMenu
with Solo/Heberger/Rejoindre/Quitter buttons. Port changed to 7777
(9999 occupied by sntlkeyssrvr on this machine). Mobs disabled in multi
(spawn solo only). Solo mode untouched.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Floppyrj45
2026-04-19 17:48:48 +02:00
parent 9546fcd96b
commit 5db858527e
15 changed files with 748 additions and 48 deletions

View File

@@ -87,10 +87,17 @@ escape={
]
}
open_chat={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[autoload]
BlockDatabase="*res://scripts/world/BlockDatabase.gd"
AudioManager="*res://scripts/ambience/AudioManager.gd"
ItemDatabase="*res://scripts/inventory/ItemDatabase.gd"
NetworkManager="*res://scripts/net/NetworkManager.gd"
[rendering]
environment/defaults/default_clear_color=Color(0.05, 0.15, 0.25, 1)

107
scenes/LobbyMenu.tscn Normal file
View File

@@ -0,0 +1,107 @@
[gd_scene load_steps=3 format=3 uid="uid://dauphincraft_lobby"]
[ext_resource type="Script" path="res://scripts/net/LobbyMenu.gd" id="1_lobbyscript"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_btn"]
bg_color = Color(0.05, 0.15, 0.3, 0.75)
border_width_left = 2
border_width_top = 2
border_width_right = 2
border_width_bottom = 2
border_color = Color(0.3, 0.8, 1.0, 1.0)
corner_radius_top_left = 6
corner_radius_top_right = 6
corner_radius_bottom_right = 6
corner_radius_bottom_left = 6
[node name="LobbyMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource("1_lobbyscript")
[node name="Background" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
color = Color(0.02, 0.08, 0.18, 1.0)
[node name="Panel" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -200.0
offset_top = -200.0
offset_right = 200.0
offset_bottom = 200.0
alignment = 1
[node name="Title" type="Label" parent="Panel"]
layout_mode = 2
text = "REJOINDRE"
horizontal_alignment = 1
theme_override_font_sizes/font_size = 48
theme_override_colors/font_color = Color(0.7, 0.95, 1.0, 1.0)
[node name="Spacer1" type="Control" parent="Panel"]
layout_mode = 2
custom_minimum_size = Vector2(0, 20)
[node name="VBox" type="VBoxContainer" parent="Panel"]
layout_mode = 2
[node name="IPLabel" type="Label" parent="Panel/VBox"]
text = "Adresse IP du serveur"
theme_override_font_sizes/font_size = 18
theme_override_colors/font_color = Color(0.7, 0.9, 1.0, 1.0)
[node name="IPInput" type="LineEdit" parent="Panel/VBox"]
layout_mode = 2
custom_minimum_size = Vector2(400, 48)
placeholder_text = "127.0.0.1"
theme_override_font_sizes/font_size = 20
[node name="Spacer2" type="Control" parent="Panel/VBox"]
layout_mode = 2
custom_minimum_size = Vector2(0, 10)
[node name="PortLabel" type="Label" parent="Panel/VBox"]
text = "Port"
theme_override_font_sizes/font_size = 18
theme_override_colors/font_color = Color(0.7, 0.9, 1.0, 1.0)
[node name="PortInput" type="LineEdit" parent="Panel/VBox"]
layout_mode = 2
custom_minimum_size = Vector2(400, 48)
placeholder_text = "9999"
theme_override_font_sizes/font_size = 20
[node name="Spacer3" type="Control" parent="Panel/VBox"]
layout_mode = 2
custom_minimum_size = Vector2(0, 10)
[node name="StatusLabel" type="Label" parent="Panel/VBox"]
layout_mode = 2
theme_override_font_sizes/font_size = 16
theme_override_colors/font_color = Color(1.0, 0.8, 0.3, 1.0)
[node name="ConnectBtn" type="Button" parent="Panel/VBox"]
layout_mode = 2
custom_minimum_size = Vector2(400, 56)
text = "Se connecter"
theme_override_font_sizes/font_size = 24
theme_override_colors/font_color = Color(0.8, 0.97, 1.0, 1.0)
theme_override_styles/normal = SubResource("StyleBoxFlat_btn")
[node name="BackBtn" type="Button" parent="Panel/VBox"]
layout_mode = 2
custom_minimum_size = Vector2(400, 56)
text = "Retour"
theme_override_font_sizes/font_size = 24
theme_override_colors/font_color = Color(0.8, 0.97, 1.0, 1.0)
theme_override_styles/normal = SubResource("StyleBoxFlat_btn")

View File

@@ -36,9 +36,9 @@ anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -200.0
offset_top = -160.0
offset_top = -220.0
offset_right = 200.0
offset_bottom = 160.0
offset_bottom = 220.0
alignment = 1
[node name="Title" type="Label" parent="CenterContainer"]
@@ -53,36 +53,52 @@ theme_override_constants/shadow_offset_y = 3
[node name="Subtitle" type="Label" parent="CenterContainer"]
layout_mode = 2
text = "Un monde voxel sous l'océan"
text = "Un monde voxel sous l'ocean"
horizontal_alignment = 1
theme_override_font_sizes/font_size = 22
theme_override_colors/font_color = Color(0.5, 0.75, 0.9, 0.85)
[node name="Spacer" type="Control" parent="CenterContainer"]
layout_mode = 2
custom_minimum_size = Vector2(0, 30)
custom_minimum_size = Vector2(0, 20)
[node name="DiveButton" type="Button" parent="CenterContainer"]
layout_mode = 2
custom_minimum_size = Vector2(300, 56)
text = "Plonger"
theme_override_font_sizes/font_size = 26
custom_minimum_size = Vector2(300, 52)
text = "Solo"
theme_override_font_sizes/font_size = 24
theme_override_colors/font_color = Color(0.8, 0.97, 1.0, 1.0)
theme_override_styles/normal = SubResource("StyleBoxFlat_btn")
[node name="HostButton" type="Button" parent="CenterContainer"]
layout_mode = 2
custom_minimum_size = Vector2(300, 52)
text = "Heberger"
theme_override_font_sizes/font_size = 24
theme_override_colors/font_color = Color(0.8, 0.97, 1.0, 1.0)
theme_override_styles/normal = SubResource("StyleBoxFlat_btn")
[node name="JoinButton" type="Button" parent="CenterContainer"]
layout_mode = 2
custom_minimum_size = Vector2(300, 52)
text = "Rejoindre"
theme_override_font_sizes/font_size = 24
theme_override_colors/font_color = Color(0.8, 0.97, 1.0, 1.0)
theme_override_styles/normal = SubResource("StyleBoxFlat_btn")
[node name="OptionsButton" type="Button" parent="CenterContainer"]
layout_mode = 2
custom_minimum_size = Vector2(300, 56)
custom_minimum_size = Vector2(300, 52)
text = "Options"
theme_override_font_sizes/font_size = 26
theme_override_font_sizes/font_size = 24
theme_override_colors/font_color = Color(0.8, 0.97, 1.0, 1.0)
theme_override_styles/normal = SubResource("StyleBoxFlat_btn")
[node name="QuitButton" type="Button" parent="CenterContainer"]
layout_mode = 2
custom_minimum_size = Vector2(300, 56)
custom_minimum_size = Vector2(300, 52)
text = "Quitter"
theme_override_font_sizes/font_size = 26
theme_override_font_sizes/font_size = 24
theme_override_colors/font_color = Color(0.8, 0.97, 1.0, 1.0)
theme_override_styles/normal = SubResource("StyleBoxFlat_btn")
@@ -134,8 +150,42 @@ max_value = 1.0
step = 0.01
value = 0.8
[node name="HostPortPopup" type="Window" parent="."]
title = "Heberger une partie"
size = Vector2i(360, 200)
visible = false
[node name="VBox" type="VBoxContainer" parent="HostPortPopup"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 20.0
offset_top = 20.0
offset_right = -20.0
offset_bottom = -20.0
[node name="PortLabel" type="Label" parent="HostPortPopup/VBox"]
text = "Port (defaut 9999)"
[node name="PortInput" type="LineEdit" parent="HostPortPopup/VBox"]
layout_mode = 2
text = "9999"
theme_override_font_sizes/font_size = 18
[node name="StatusLabel" type="Label" parent="HostPortPopup/VBox"]
theme_override_colors/font_color = Color(1.0, 0.4, 0.4, 1.0)
[node name="ConfirmBtn" type="Button" parent="HostPortPopup/VBox"]
layout_mode = 2
text = "Lancer le serveur"
theme_override_font_sizes/font_size = 18
[connection signal="pressed" from="CenterContainer/DiveButton" to="." method="_on_dive_pressed"]
[connection signal="pressed" from="CenterContainer/HostButton" to="." method="_on_host_pressed"]
[connection signal="pressed" from="CenterContainer/JoinButton" to="." method="_on_join_pressed"]
[connection signal="pressed" from="CenterContainer/OptionsButton" to="." method="_on_options_pressed"]
[connection signal="pressed" from="CenterContainer/QuitButton" to="." method="_on_quit_pressed"]
[connection signal="value_changed" from="OptionsPopup/VBox/MusicSlider" to="." method="_on_music_slider_value_changed"]
[connection signal="value_changed" from="OptionsPopup/VBox/SFXSlider" to="." method="_on_sfx_slider_value_changed"]
[connection signal="pressed" from="HostPortPopup/VBox/ConfirmBtn" to="." method="_on_host_confirm_pressed"]

View File

@@ -1,8 +1,6 @@
extends Node3D
@onready var world: Node3D = $World/ChunkManager
@onready var dolphin: CharacterBody3D = $Dolphin
@onready var hud: CanvasLayer = $Dolphin/HUD
@onready var plankton_follower: Node3D = $PlanktonFollower
var inventory: Inventory = Inventory.new()
@@ -11,19 +9,78 @@ var _pause_menu: Control = null
var _last_chunk_update_pos: Vector3 = Vector3(99999, 99999, 99999)
# Multiplayer state
var _my_dolphin: CharacterBody3D = null
var _peer_dolphins: Dictionary = {} # peer_id -> CharacterBody3D
var _world_sync: Node = null
var _chat_manager: Node = null
# Dolphin scene cached
var _dolphin_scene: PackedScene = preload("res://scenes/Dolphin.tscn")
func _ready() -> void:
dolphin.block_break_requested.connect(_on_block_break)
dolphin.block_place_requested.connect(_on_block_place)
dolphin.echolocation_triggered.connect(_on_echolocation)
add_to_group("main")
if dolphin.has_signal("hotbar_scroll"):
dolphin.hotbar_scroll.connect(inventory.scroll_hotbar)
# Setup WorldSyncComponent on ChunkManager
_world_sync = load("res://scripts/net/WorldSyncComponent.gd").new()
_world_sync.name = "WorldSyncComponent"
world.add_child(_world_sync)
world.world_seed = 12345
var mode := NetworkManager.current_mode
if NetworkManager.is_solo():
_spawn_local_dolphin()
_spawn_mobs()
elif NetworkManager.is_server():
# HOST or DEDICATED: spawn mobs, connect peer signals, spawn dolphin for existing peers
_spawn_mobs()
NetworkManager.peer_connected.connect(_on_net_peer_connected)
NetworkManager.peer_disconnected.connect(_on_net_peer_disconnected)
if mode == NetworkManager.Mode.HOST:
# Host also plays — spawn own dolphin
_spawn_networked_dolphin(multiplayer.get_unique_id())
# Spawn dolphins for any peers already connected (edge case)
for peer_id in multiplayer.get_peers():
_spawn_networked_dolphin(peer_id)
elif NetworkManager.is_client():
# CLIENT: only dolphin for self, world updates come from server
NetworkManager.peer_disconnected.connect(_on_net_peer_disconnected)
_spawn_networked_dolphin(multiplayer.get_unique_id())
# Chat (all modes except dedicated headless)
if mode != NetworkManager.Mode.DEDICATED or not DisplayServer.get_name() == "headless":
_chat_manager = load("res://scripts/net/ChatManager.gd").new()
_chat_manager.name = "ChatManager"
add_child(_chat_manager)
# Audio
AudioManager.play_ambient_loop("underwater_ambient")
AudioManager.play_music("underwater_theme")
AudioManager.play_whale_call_random()
# Starting inventory
inventory.add_item(2, 10)
inventory.add_item(6, 5)
inventory.add_item(8, 2)
func _spawn_local_dolphin() -> void:
var dolphin: CharacterBody3D = _dolphin_scene.instantiate()
dolphin.name = "Dolphin"
dolphin.position = Vector3(0, 55, 0)
add_child(dolphin)
_my_dolphin = dolphin
_connect_dolphin_signals(dolphin)
var hud: CanvasLayer = dolphin.get_node_or_null("HUD")
if is_instance_valid(hud) and hud.has_method("connect_to_dolphin"):
hud.connect_to_dolphin(dolphin)
# Load and attach InventoryUI
dolphin.add_to_group("player")
var ui_scene: PackedScene = load("res://scenes/InventoryUI.tscn")
if ui_scene != null:
_inventory_ui = ui_scene.instantiate() as CanvasLayer
@@ -32,50 +89,111 @@ func _ready() -> void:
else:
push_error("Main: could not load InventoryUI.tscn")
# Load and attach PauseMenu
var pause_scene: PackedScene = preload("res://scenes/PauseMenu.tscn")
_pause_menu = pause_scene.instantiate() as Control
add_child(_pause_menu)
_pause_menu.hide()
AudioManager.play_ambient_loop("underwater_ambient")
AudioManager.play_music("underwater_theme")
AudioManager.play_whale_call_random()
plankton_follower.global_position = dolphin.position
world.world_seed = 12345
# Starting inventory
inventory.add_item(2, 10) # 10 SAND
inventory.add_item(6, 5) # 5 KELP
inventory.add_item(8, 2) # 2 ICE
func _spawn_networked_dolphin(peer_id: int) -> void:
var dolphin: CharacterBody3D = _dolphin_scene.instantiate()
dolphin.name = "Dolphin_%d" % peer_id
dolphin.position = Vector3(0, 55, 0)
add_child(dolphin)
# Add dolphin to player group (for mob detection)
# Attach sync component
var sync_comp: Node = load("res://scripts/net/PlayerSyncComponent.gd").new()
sync_comp.name = "PlayerSyncComponent"
dolphin.add_child(sync_comp)
sync_comp.setup(peer_id)
var my_id := multiplayer.get_unique_id()
if peer_id == my_id:
_my_dolphin = dolphin
_connect_dolphin_signals(dolphin)
dolphin.add_to_group("player")
# Spawner de mobs
var hud: CanvasLayer = dolphin.get_node_or_null("HUD")
if is_instance_valid(hud) and hud.has_method("connect_to_dolphin"):
hud.connect_to_dolphin(dolphin)
var ui_scene: PackedScene = load("res://scenes/InventoryUI.tscn")
if ui_scene != null:
_inventory_ui = ui_scene.instantiate() as CanvasLayer
add_child(_inventory_ui)
_inventory_ui.setup(inventory)
var pause_scene: PackedScene = preload("res://scenes/PauseMenu.tscn")
_pause_menu = pause_scene.instantiate() as Control
add_child(_pause_menu)
_pause_menu.hide()
plankton_follower.global_position = dolphin.position
else:
# Remote dolphin: disable input processing
dolphin.set_process_unhandled_input(false)
if dolphin.has_method("set_physics_process"):
# Keep physics but no input
pass
_peer_dolphins[peer_id] = dolphin
func _despawn_peer_dolphin(peer_id: int) -> void:
if _peer_dolphins.has(peer_id):
var d: CharacterBody3D = _peer_dolphins[peer_id]
if is_instance_valid(d):
d.queue_free()
_peer_dolphins.erase(peer_id)
func _spawn_mobs() -> void:
var MobSpawnerScene: PackedScene = load("res://scenes/mobs/MobSpawner.tscn")
if MobSpawnerScene == null:
return
var mob_spawner: Node3D = MobSpawnerScene.instantiate()
add_child(mob_spawner)
mob_spawner.player = mob_spawner.get_path_to(dolphin)
if is_instance_valid(_my_dolphin):
mob_spawner.player = mob_spawner.get_path_to(_my_dolphin)
func _connect_dolphin_signals(dolphin: CharacterBody3D) -> void:
if dolphin.has_signal("block_break_requested"):
dolphin.block_break_requested.connect(_on_block_break)
if dolphin.has_signal("block_place_requested"):
dolphin.block_place_requested.connect(_on_block_place)
if dolphin.has_signal("echolocation_triggered"):
dolphin.echolocation_triggered.connect(_on_echolocation)
if dolphin.has_signal("hotbar_scroll"):
dolphin.hotbar_scroll.connect(inventory.scroll_hotbar)
func _on_net_peer_connected(peer_id: int) -> void:
if NetworkManager.is_server():
_spawn_networked_dolphin(peer_id)
func _on_net_peer_disconnected(peer_id: int) -> void:
_despawn_peer_dolphin(peer_id)
func _process(_delta: float) -> void:
# Throttle chunk updates: only when dolphin moved > 4m
if dolphin.global_position.distance_to(_last_chunk_update_pos) > 4.0:
world.update_player_position(dolphin.global_position)
_last_chunk_update_pos = dolphin.global_position
plankton_follower.global_position = dolphin.global_position
if not is_instance_valid(_my_dolphin):
return
if _my_dolphin.global_position.distance_to(_last_chunk_update_pos) > 4.0:
world.update_player_position(_my_dolphin.global_position)
_last_chunk_update_pos = _my_dolphin.global_position
plankton_follower.global_position = _my_dolphin.global_position
func _unhandled_input(event: InputEvent) -> void:
if not event.is_action_pressed("escape"):
return
# Priority: close inventory first if open
if _inventory_ui != null and _inventory_ui.get("_is_open"):
_inventory_ui.call("_toggle_inventory")
get_viewport().set_input_as_handled()
return
# Toggle pause menu
if is_instance_valid(_pause_menu):
if _pause_menu.visible:
_pause_menu.hide_pause()
@@ -85,10 +203,14 @@ func _unhandled_input(event: InputEvent) -> void:
func _on_block_break(hit_position: Vector3, _normal: Vector3) -> void:
if NetworkManager.is_solo():
var broken_id: int = world.break_block(hit_position)
if broken_id > 0:
inventory.add_item(broken_id, 1)
AudioManager.play_bubble_sfx(hit_position)
else:
_world_sync.server_break_block(hit_position)
AudioManager.play_bubble_sfx(hit_position)
func _on_block_place(hit_position: Vector3, normal: Vector3) -> void:
@@ -102,15 +224,25 @@ func _on_block_place(hit_position: Vector3, normal: Vector3) -> void:
var block_coord := Vector3(floor(place_pos.x), floor(place_pos.y), floor(place_pos.z))
var block_center := block_coord + Vector3(0.5, 0.5, 0.5)
# Refuse if bloc overlaps player AABB (CapsuleShape3D r=0.4 h=2.0)
var dolphin_pos: Vector3 = dolphin.global_position
if is_instance_valid(_my_dolphin):
var dolphin_pos: Vector3 = _my_dolphin.global_position
var dist := block_center - dolphin_pos
if abs(dist.x) < 1.0 and abs(dist.y) < 1.8 and abs(dist.z) < 1.0:
return # too close to player, silent refuse
return
if NetworkManager.is_solo():
if world.place_block(place_pos, selected["item_id"]):
inventory.remove_item_from_slot(inventory.selected_hotbar, 1)
else:
_world_sync.server_place_block(place_pos, selected["item_id"])
inventory.remove_item_from_slot(inventory.selected_hotbar, 1)
func _on_echolocation(position: Vector3, _radius: float) -> void:
AudioManager.play_bubble_sfx(position)
# Called by WorldSyncComponent when server confirms a block was broken by this client
func _on_remote_block_broken(broken_id: int) -> void:
if broken_id > 0:
inventory.add_item(broken_id, 1)

View File

@@ -3,6 +3,10 @@ extends Control
@onready var _options_popup: Window = $OptionsPopup
@onready var _music_slider: HSlider = $OptionsPopup/VBox/MusicSlider
@onready var _sfx_slider: HSlider = $OptionsPopup/VBox/SFXSlider
@onready var _host_port_popup: Window = $HostPortPopup
@onready var _host_port_input: LineEdit = $HostPortPopup/VBox/PortInput
@onready var _host_status: Label = $HostPortPopup/VBox/StatusLabel
func _ready() -> void:
AudioManager.play_music("underwater_theme.mp3")
@@ -10,9 +14,30 @@ func _ready() -> void:
func _on_dive_pressed() -> void:
NetworkManager.current_mode = NetworkManager.Mode.SOLO
get_tree().change_scene_to_file("res://scenes/Main.tscn")
func _on_host_pressed() -> void:
_host_status.text = ""
_host_port_input.text = str(NetworkManager.DEFAULT_PORT)
_host_port_popup.popup_centered()
func _on_host_confirm_pressed() -> void:
var port: int = int(_host_port_input.text.strip_edges())
_host_port_popup.hide()
if NetworkManager.start_host(port):
get_tree().change_scene_to_file("res://scenes/Main.tscn")
else:
_host_status.text = "Erreur demarrage serveur"
_host_port_popup.popup_centered()
func _on_join_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/LobbyMenu.tscn")
func _on_options_pressed() -> void:
_options_popup.popup_centered()

View File

@@ -0,0 +1,61 @@
extends Node
# Simple chat: F2 opens input, send to all peers, printed to console.
var _input_open: bool = false
var _input_line: LineEdit = null
func _ready() -> void:
# Build minimal LineEdit for chat input
_input_line = LineEdit.new()
_input_line.placeholder_text = "Message... (Entrée pour envoyer, Echap pour annuler)"
_input_line.custom_minimum_size = Vector2(500, 40)
_input_line.visible = false
_input_line.text_submitted.connect(_on_text_submitted)
add_child(_input_line)
if not InputMap.has_action("open_chat"):
InputMap.add_action("open_chat")
var ev := InputEventKey.new()
ev.physical_keycode = KEY_F2
InputMap.action_add_event("open_chat", ev)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("open_chat") and not _input_open:
_open_chat()
get_viewport().set_input_as_handled()
elif _input_open and event.is_action_pressed("escape"):
_close_chat()
get_viewport().set_input_as_handled()
func _open_chat() -> void:
_input_open = true
_input_line.visible = true
_input_line.text = ""
_input_line.grab_focus()
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func _close_chat() -> void:
_input_open = false
_input_line.visible = false
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _on_text_submitted(text: String) -> void:
if text.strip_edges().length() == 0:
_close_chat()
return
send_chat.rpc(text.strip_edges())
_close_chat()
@rpc("any_peer", "call_local", "reliable")
func send_chat(msg: String) -> void:
var sender_id: int = multiplayer.get_remote_sender_id()
if sender_id == 0:
sender_id = multiplayer.get_unique_id()
print("[CHAT][peer %d] %s" % [sender_id, msg])

View File

@@ -0,0 +1 @@
uid://0qvav8nyjqdt

44
scripts/net/LobbyMenu.gd Normal file
View File

@@ -0,0 +1,44 @@
extends Control
@onready var _ip_input: LineEdit = $Panel/VBox/IPInput
@onready var _port_input: LineEdit = $Panel/VBox/PortInput
@onready var _status_label: Label = $Panel/VBox/StatusLabel
@onready var _connect_btn: Button = $Panel/VBox/ConnectBtn
@onready var _back_btn: Button = $Panel/VBox/BackBtn
func _ready() -> void:
_ip_input.text = "127.0.0.1"
_port_input.text = str(NetworkManager.DEFAULT_PORT)
_status_label.text = ""
NetworkManager.connection_succeeded.connect(_on_connected)
NetworkManager.connection_failed.connect(_on_failed)
_connect_btn.pressed.connect(_on_connect_pressed)
_back_btn.pressed.connect(_on_back_pressed)
func _on_connect_pressed() -> void:
var address: String = _ip_input.text.strip_edges()
var port: int = int(_port_input.text.strip_edges())
if address.length() == 0:
_status_label.text = "Adresse invalide"
return
_status_label.text = "Connexion en cours..."
_connect_btn.disabled = true
NetworkManager.join_server(address, port)
func _on_connected() -> void:
_status_label.text = "Connecte!"
get_tree().change_scene_to_file("res://scenes/Main.tscn")
func _on_failed() -> void:
_status_label.text = "Connexion echouee"
_connect_btn.disabled = false
func _on_back_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/MainMenu.tscn")

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extends Node
signal connection_succeeded()
signal connection_failed()
signal server_started()
signal server_closed()
signal peer_connected(id: int)
signal peer_disconnected(id: int)
enum Mode { NONE, SOLO, HOST, CLIENT, DEDICATED }
var current_mode: Mode = Mode.NONE
const DEFAULT_PORT := 7777
const MAX_PLAYERS := 16
var peer: ENetMultiplayerPeer = null
func _ready() -> void:
multiplayer.peer_connected.connect(_on_peer_connected)
multiplayer.peer_disconnected.connect(_on_peer_disconnected)
multiplayer.connected_to_server.connect(_on_connection_ok)
multiplayer.connection_failed.connect(_on_connection_failed)
multiplayer.server_disconnected.connect(_on_server_disconnected)
# Auto-start from command line args
var args := OS.get_cmdline_user_args()
if "--server" in args:
start_dedicated_server(DEFAULT_PORT)
elif "--client" in args:
var idx := args.find("--client")
var address := "127.0.0.1"
if idx + 1 < args.size():
address = args[idx + 1]
join_server(address, DEFAULT_PORT)
func start_dedicated_server(port: int = DEFAULT_PORT) -> bool:
peer = ENetMultiplayerPeer.new()
var err := peer.create_server(port, MAX_PLAYERS)
if err != OK:
push_error("NetworkManager: server creation failed — error %d" % err)
peer = null
return false
multiplayer.multiplayer_peer = peer
current_mode = Mode.DEDICATED
print("[NET] Dedicated server listening on port %d" % port)
server_started.emit()
return true
func start_host(port: int = DEFAULT_PORT) -> bool:
peer = ENetMultiplayerPeer.new()
var err := peer.create_server(port, MAX_PLAYERS)
if err != OK:
push_error("NetworkManager: host creation failed — error %d" % err)
peer = null
return false
multiplayer.multiplayer_peer = peer
current_mode = Mode.HOST
print("[NET] Host server listening on port %d" % port)
server_started.emit()
return true
func join_server(address: String, port: int = DEFAULT_PORT) -> bool:
peer = ENetMultiplayerPeer.new()
var err := peer.create_client(address, port)
if err != OK:
push_error("NetworkManager: client connection failed — error %d" % err)
peer = null
return false
multiplayer.multiplayer_peer = peer
current_mode = Mode.CLIENT
print("[NET] Connecting to %s:%d" % [address, port])
return true
func disconnect_from_server() -> void:
if peer != null:
peer.close()
peer = null
multiplayer.multiplayer_peer = null
current_mode = Mode.NONE
server_closed.emit()
func _on_peer_connected(id: int) -> void:
print("[NET] Peer connected: %d" % id)
peer_connected.emit(id)
func _on_peer_disconnected(id: int) -> void:
print("[NET] Peer disconnected: %d" % id)
peer_disconnected.emit(id)
func _on_connection_ok() -> void:
print("[NET] Connected to server (my id: %d)" % multiplayer.get_unique_id())
connection_succeeded.emit()
func _on_connection_failed() -> void:
push_warning("[NET] Connection failed")
peer = null
multiplayer.multiplayer_peer = null
current_mode = Mode.NONE
connection_failed.emit()
func _on_server_disconnected() -> void:
push_warning("[NET] Server disconnected")
peer = null
multiplayer.multiplayer_peer = null
current_mode = Mode.NONE
server_closed.emit()
func is_server() -> bool:
return current_mode == Mode.HOST or current_mode == Mode.DEDICATED
func is_client() -> bool:
return current_mode == Mode.CLIENT
func is_solo() -> bool:
return current_mode == Mode.SOLO or current_mode == Mode.NONE
func get_my_id() -> int:
return multiplayer.get_unique_id()

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extends Node
@export var sync_rate: float = 0.05 # 20 Hz
var _owner_id: int = 1
var _timer: float = 0.0
# Interpolation buffer for remote dolphins
var _remote_pos: Vector3 = Vector3.ZERO
var _remote_yaw: float = 0.0
var _remote_pitch: float = 0.0
var _has_remote_data: bool = false
var _interp_speed: float = 12.0
func setup(owner_peer_id: int) -> void:
_owner_id = owner_peer_id
set_multiplayer_authority(owner_peer_id)
func _process(delta: float) -> void:
if NetworkManager.is_solo():
return
var parent_node := get_parent()
if not is_instance_valid(parent_node):
return
if multiplayer.get_unique_id() == _owner_id:
# Send our transform at sync_rate
_timer += delta
if _timer >= sync_rate:
_timer = 0.0
var pos: Vector3 = parent_node.global_position
var yaw: float = parent_node.rotation.y
var pitch: float = 0.0
if parent_node.has_node("CameraPivot"):
pitch = parent_node.get_node("CameraPivot").rotation.x
var boosting: bool = false
if "is_boosting" in parent_node:
boosting = parent_node.is_boosting
receive_transform.rpc(pos, yaw, pitch, boosting)
else:
# Interpolate toward remote state
if _has_remote_data:
parent_node.global_position = parent_node.global_position.lerp(
_remote_pos, _interp_speed * delta
)
parent_node.rotation.y = lerp_angle(parent_node.rotation.y, _remote_yaw, _interp_speed * delta)
if parent_node.has_node("CameraPivot"):
var pivot: Node3D = parent_node.get_node("CameraPivot")
pivot.rotation.x = lerp_angle(pivot.rotation.x, _remote_pitch, _interp_speed * delta)
@rpc("any_peer", "unreliable")
func receive_transform(pos: Vector3, rot_yaw: float, rot_pitch: float, boost: bool) -> void:
_remote_pos = pos
_remote_yaw = rot_yaw
_remote_pitch = rot_pitch
_has_remote_data = true
var parent_node := get_parent()
if is_instance_valid(parent_node) and "is_boosting" in parent_node:
parent_node.is_boosting = boost

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extends Node
# Attached to ChunkManager node.
# Server: intercepts block changes and broadcasts to clients.
# Client: receives and applies block changes locally.
var _chunk_manager: Node = null
func _ready() -> void:
_chunk_manager = get_parent()
# Called by Main.gd instead of world.break_block / world.place_block when in multiplayer.
func server_break_block(world_pos: Vector3) -> int:
if not NetworkManager.is_server():
# Client sends request to server
request_break.rpc_id(1, world_pos)
return 0
var broken_id: int = _chunk_manager.break_block(world_pos)
if broken_id > 0:
broadcast_block_change.rpc(world_pos, 0)
return broken_id
func server_place_block(world_pos: Vector3, block_id: int) -> bool:
if not NetworkManager.is_server():
# Client sends request to server
request_place.rpc_id(1, world_pos, block_id)
return false
var placed: bool = _chunk_manager.place_block(world_pos, block_id)
if placed:
broadcast_block_change.rpc(world_pos, block_id)
return placed
@rpc("any_peer", "reliable")
func request_break(pos: Vector3) -> void:
if not NetworkManager.is_server():
return
var sender_id: int = multiplayer.get_remote_sender_id()
var broken_id: int = _chunk_manager.break_block(pos)
if broken_id > 0:
broadcast_block_change.rpc(pos, 0)
# Notify requesting peer of item pickup
notify_break_result.rpc_id(sender_id, broken_id)
@rpc("any_peer", "reliable")
func request_place(pos: Vector3, block_id: int) -> void:
if not NetworkManager.is_server():
return
var placed: bool = _chunk_manager.place_block(pos, block_id)
if placed:
broadcast_block_change.rpc(pos, block_id)
@rpc("authority", "call_local", "reliable")
func broadcast_block_change(world_pos: Vector3, new_id: int) -> void:
# Applied on all peers including server via call_local
if multiplayer.is_server():
return # already applied on server
if new_id == 0:
_chunk_manager.break_block(world_pos)
else:
_chunk_manager.place_block(world_pos, new_id)
@rpc("authority", "reliable")
func notify_break_result(broken_id: int) -> void:
# Signal to Main.gd to add item to local inventory
var main := get_tree().get_first_node_in_group("main")
if is_instance_valid(main) and main.has_method("_on_remote_block_broken"):
main._on_remote_block_broken(broken_id)

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