fix(deploy): use '--' separator so Godot passes --server to user args
Godot reads get_cmdline_user_args() which only contains args after '--'. Without the separator, NetworkManager never saw --server and the ENetMultiplayerPeer never bound UDP 7777. Verified on 192.168.0.89: udp/7777 now listening.
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@@ -6,4 +6,4 @@ PORT="${1:-7777}"
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BINARY_DIR="$(dirname "$(readlink -f "$0")")"
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BINARY_DIR="$(dirname "$(readlink -f "$0")")"
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cd "$BINARY_DIR"
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cd "$BINARY_DIR"
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exec ./DauphinCraftServer.x86_64 --server --port "$PORT" --headless
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exec ./DauphinCraftServer.x86_64 --headless -- --server --port "$PORT"
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@@ -7,7 +7,7 @@ Type=simple
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User=dauphin
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User=dauphin
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Group=dauphin
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Group=dauphin
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WorkingDirectory=/opt/dauphincraft
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WorkingDirectory=/opt/dauphincraft
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ExecStart=/opt/dauphincraft/DauphinCraftServer.x86_64 --server --port 7777 --headless
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ExecStart=/opt/dauphincraft/DauphinCraftServer.x86_64 --headless -- --server --port 7777
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Restart=always
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Restart=always
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RestartSec=5
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RestartSec=5
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StandardOutput=append:/var/log/dauphincraft.log
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StandardOutput=append:/var/log/dauphincraft.log
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