feat(ambience): underwater shaders + audio manager + main menu + CC0 assets

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Floppyrj45
2026-04-19 17:10:17 +02:00
parent b004a65e96
commit 46bcbb27ba
14 changed files with 465 additions and 0 deletions

21
shaders/caustics.gdshader Normal file
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shader_type spatial;
render_mode unshaded, blend_add, cull_disabled, depth_draw_never;
uniform float speed : hint_range(0.1, 3.0) = 0.8;
uniform float scale : hint_range(1.0, 20.0) = 8.0;
uniform float intensity : hint_range(0.0, 2.0) = 0.6;
uniform vec3 caustic_color : source_color = vec3(0.7, 0.9, 1.0);
void fragment() {
vec2 uv = UV * scale;
float pattern1 = sin(TIME * speed + uv.x * 10.0 + sin(uv.y * 10.0 + TIME * speed));
float pattern2 = sin(TIME * speed * 0.7 + uv.y * 12.0 + sin(uv.x * 8.0 + TIME * speed * 1.3));
float pattern3 = sin(TIME * speed * 1.1 + (uv.x + uv.y) * 7.0 + sin(uv.x * 5.0 - TIME * speed * 0.5));
float caustic = (pattern1 + pattern2 + pattern3) / 3.0;
caustic = pow(max(caustic, 0.0), 2.0) * intensity;
EMISSION = caustic_color * caustic;
ALBEDO = vec3(0.0);
}