feat(ambience): underwater shaders + audio manager + main menu + CC0 assets

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Floppyrj45
2026-04-19 17:10:17 +02:00
parent b004a65e96
commit 46bcbb27ba
14 changed files with 465 additions and 0 deletions

View File

@@ -0,0 +1,57 @@
extends GPUParticles3D
func _ready() -> void:
amount = 500
lifetime = 10.0
one_shot = false
explosiveness = 0.0
randomness = 1.0
visibility_aabb = AABB(Vector3(-50, -30, -50), Vector3(100, 60, 100))
var process_mat := ParticleProcessMaterial.new()
process_mat.emission_shape = ParticleProcessMaterial.EMISSION_SHAPE_BOX
process_mat.emission_box_extents = Vector3(50.0, 30.0, 50.0)
process_mat.direction = Vector3(0.0, 0.0, 0.0)
process_mat.spread = 180.0
process_mat.initial_velocity_min = 0.0
process_mat.initial_velocity_max = 0.1
process_mat.linear_accel_min = -0.05
process_mat.linear_accel_max = 0.05
process_mat.radial_accel_min = -0.02
process_mat.radial_accel_max = 0.02
process_mat.damping_min = 0.5
process_mat.damping_max = 1.0
process_mat.scale_min = 0.02
process_mat.scale_max = 0.08
process_mat.color = Color(0.85, 0.92, 1.0, 0.8)
var grad := Gradient.new()
grad.set_color(0, Color(0.85, 0.92, 1.0, 0.0))
grad.set_color(1, Color(0.85, 0.92, 1.0, 0.0))
grad.add_point(0.1, Color(0.85, 0.92, 1.0, 0.8))
grad.add_point(0.9, Color(0.85, 0.92, 1.0, 0.8))
var grad_tex := GradientTexture1D.new()
grad_tex.gradient = grad
process_mat.color_ramp = grad_tex
process_material = process_mat
var quad := QuadMesh.new()
quad.size = Vector2(0.05, 0.05)
var mat := StandardMaterial3D.new()
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
mat.billboard_mode = BaseMaterial3D.BILLBOARD_ENABLED
mat.emission_enabled = true
mat.emission = Color(0.8, 0.9, 1.0)
mat.emission_energy_multiplier = 1.5
mat.albedo_color = Color(0.85, 0.92, 1.0, 0.8)
quad.surface_set_material(0, mat)
draw_pass_1 = quad