feat(ambience): underwater shaders + audio manager + main menu + CC0 assets

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Floppyrj45
2026-04-19 17:10:17 +02:00
parent b004a65e96
commit 46bcbb27ba
14 changed files with 465 additions and 0 deletions

View File

@@ -0,0 +1,124 @@
extends Node
var music_player: AudioStreamPlayer
var ambient_loop: AudioStreamPlayer
var whale_player: AudioStreamPlayer
var _whale_timer: Timer
var _music_tween: Tween
const MUSIC_PATH := "res://audio/music/"
const SFX_PATH := "res://audio/sfx/"
func _ready() -> void:
music_player = AudioStreamPlayer.new()
music_player.bus = "Music"
music_player.volume_db = -10.0
add_child(music_player)
ambient_loop = AudioStreamPlayer.new()
ambient_loop.bus = "SFX"
ambient_loop.volume_db = -12.0
add_child(ambient_loop)
whale_player = AudioStreamPlayer.new()
whale_player.bus = "SFX"
whale_player.volume_db = -15.0
add_child(whale_player)
_whale_timer = Timer.new()
_whale_timer.one_shot = true
_whale_timer.timeout.connect(_on_whale_timer)
add_child(_whale_timer)
_schedule_next_whale()
func play_music(track_name: String) -> void:
var path := MUSIC_PATH + track_name
if not ResourceLoader.exists(path):
return
var stream: AudioStream = load(path)
if stream == null:
return
music_player.stream = stream
music_player.stream.loop = true
music_player.volume_db = -40.0
music_player.play()
if _music_tween:
_music_tween.kill()
_music_tween = create_tween()
_music_tween.tween_property(music_player, "volume_db", -10.0, 3.0).set_trans(Tween.TRANS_SINE)
func play_ambient_loop(loop_name: String) -> void:
var path := SFX_PATH + loop_name
if not ResourceLoader.exists(path):
return
var stream: AudioStream = load(path)
if stream == null:
return
ambient_loop.stream = stream
ambient_loop.stream.loop = true
ambient_loop.play()
func play_whale_call_random() -> void:
var path := SFX_PATH + "whale_call.ogg"
if not ResourceLoader.exists(path):
return
if whale_player.playing:
return
var stream: AudioStream = load(path)
if stream == null:
return
whale_player.stream = stream
whale_player.play()
func play_bubble_sfx(position: Vector3) -> void:
var path := SFX_PATH + "bubbles.ogg"
if not ResourceLoader.exists(path):
return
var player := AudioStreamPlayer3D.new()
player.bus = "SFX"
player.volume_db = -8.0
player.max_distance = 20.0
player.attenuation_model = AudioStreamPlayer3D.ATTENUATION_INVERSE_SQUARE_DISTANCE
add_child(player)
player.global_position = position
var stream: AudioStream = load(path)
if stream == null:
player.queue_free()
return
player.stream = stream
player.play()
player.finished.connect(player.queue_free)
func set_music_volume(db: float) -> void:
music_player.volume_db = db
func set_sfx_volume(db: float) -> void:
ambient_loop.volume_db = db
whale_player.volume_db = db - 3.0
func _on_whale_timer() -> void:
play_whale_call_random()
_schedule_next_whale()
func _schedule_next_whale() -> void:
_whale_timer.wait_time = randf_range(30.0, 90.0)
_whale_timer.start()