[agent:claude-cli] feat(mobs): shark pursuit 15u + dégâts -20HP + knockback, fish school fuite boost, drops requin(dent)/méduse(gelée), recettes Amulette T2 + Lampe Portable

This commit is contained in:
2026-04-21 08:43:17 +00:00
parent 64b69fd181
commit 42101246d9
7 changed files with 84 additions and 8 deletions

View File

@@ -1,12 +1,13 @@
extends CharacterBody3D
signal attacked_player(damage: float)
signal attacked_player(damage: float, knockback_dir: Vector3)
@export var max_health: float = 50.0
@export var damage: float = 15.0
@export var detection_radius: float = 12.0
@export var damage: float = 20.0
@export var detection_radius: float = 15.0 # chase trigger distance (15 units)
@export var move_speed: float = 4.0
@export var chase_speed: float = 7.0
@export var knockback_force: float = 14.0
enum State { PATROL, CHASE, ATTACK }
@@ -153,7 +154,13 @@ func _physics_process(delta: float) -> void:
State.ATTACK:
if is_instance_valid(_player) and _attack_cooldown <= 0.0:
attacked_player.emit(damage)
var kb_dir: Vector3 = (_player.global_position - global_position).normalized()
attacked_player.emit(damage, kb_dir)
# Apply knockback directly on player
if _player.has_method("apply_knockback"):
_player.call("apply_knockback", kb_dir * knockback_force)
elif "velocity" in _player:
_player.velocity += kb_dir * knockback_force
_attack_cooldown = 2.0
if player_dist > 3.0:
_state = State.CHASE
@@ -186,4 +193,26 @@ func _do_patrol(delta: float) -> void:
func take_damage(dmg: float) -> void:
health -= dmg
if health <= 0.0:
_drop_loot()
queue_free()
func _drop_loot() -> void:
# Give shark tooth to nearby player inventory
if not is_instance_valid(_player):
return
var dist: float = global_position.distance_to(_player.global_position)
if dist > 12.0:
return
var main: Node = get_tree().get_first_node_in_group("main")
if main == null or main.get("inventory") == null:
return
# Drop 1-2 shark teeth
var count: int = randi_range(1, 2)
main.inventory.add_item(107, count)
# Visual popup
if main.has_method("_spawn_xp_popup"):
main.call("_spawn_xp_popup", 0, global_position)
var pp: Node = get_node_or_null("/root/PlayerProgress")
if pp != null:
pp.award(15, "requin", global_position)