[agent:claude-cli] feat(audio): système audio complet — swim loop, boost, block break, echo ping, pearl collect, mort/respawn, deep sea ambient (placeholders AudioStreamGenerator si .ogg absent)
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@@ -64,6 +64,7 @@ func _ready() -> void:
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AudioManager.play_ambient_loop("underwater_ambient")
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AudioManager.play_music("underwater_theme")
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AudioManager.play_whale_call_random()
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AudioManager.play_deep_sea_ambient()
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# Starting inventory
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inventory.add_item(2, 10)
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@@ -226,11 +227,11 @@ func _on_block_break(hit_position: Vector3, _normal: Vector3) -> void:
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broken_id = world.break_block(hit_position)
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if broken_id > 0:
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inventory.add_item(broken_id, 1)
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AudioManager.play_bubble_sfx(hit_position)
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AudioManager.play_block_break(hit_position)
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_award_break_xp(broken_id, hit_position)
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else:
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_world_sync.server_break_block(hit_position)
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AudioManager.play_bubble_sfx(hit_position)
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AudioManager.play_block_break(hit_position)
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# Block break particle burst
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var bbp_script := load("res://scripts/dolphin/BlockBreakParticles.gd")
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@@ -335,7 +336,7 @@ func _spawn_consumable_popup(label: String, color: Color) -> void:
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func _on_echolocation(position: Vector3, _radius: float) -> void:
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AudioManager.play_bubble_sfx(position)
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# Echo ping is now fired directly from DolphinController; keep achievement hook
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var am: Node = get_node_or_null("/root/AchievementManager")
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if am != null:
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am.note_echolocation()
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