feat(world): voxel chunks + procedural underwater generation + biomes

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Floppyrj45
2026-04-19 17:06:35 +02:00
parent 77b1df6060
commit 1c1ff67d88
6 changed files with 537 additions and 0 deletions

View File

@@ -0,0 +1,102 @@
extends Node
enum BlockType {
AIR = 0,
WATER = 1,
SAND = 2,
ROCK = 3,
CORAL_RED = 4,
CORAL_BLUE = 5,
KELP = 6,
WRECK_WOOD = 7,
ICE = 8,
BEDROCK = 9
}
const _BLOCKS: Dictionary = {
BlockType.AIR: {
"name": "Air",
"color": Color(0.0, 0.0, 0.0, 0.0),
"hardness": 0.0,
"drops": []
},
BlockType.WATER: {
"name": "Eau",
"color": Color(0.1, 0.4, 0.8, 0.6),
"hardness": 0.0,
"drops": []
},
BlockType.SAND: {
"name": "Sable",
"color": Color(0.76, 0.70, 0.50, 1.0),
"hardness": 0.5,
"drops": [BlockType.SAND]
},
BlockType.ROCK: {
"name": "Roche",
"color": Color(0.45, 0.45, 0.45, 1.0),
"hardness": 2.0,
"drops": [BlockType.ROCK]
},
BlockType.CORAL_RED: {
"name": "Corail Rouge",
"color": Color(0.90, 0.25, 0.20, 1.0),
"hardness": 0.3,
"drops": [BlockType.CORAL_RED]
},
BlockType.CORAL_BLUE: {
"name": "Corail Bleu",
"color": Color(0.20, 0.50, 0.95, 1.0),
"hardness": 0.3,
"drops": [BlockType.CORAL_BLUE]
},
BlockType.KELP: {
"name": "Algue",
"color": Color(0.15, 0.60, 0.20, 1.0),
"hardness": 0.1,
"drops": [BlockType.KELP]
},
BlockType.WRECK_WOOD: {
"name": "Bois d'Épave",
"color": Color(0.35, 0.22, 0.12, 1.0),
"hardness": 1.0,
"drops": [BlockType.WRECK_WOOD]
},
BlockType.ICE: {
"name": "Glace",
"color": Color(0.75, 0.90, 1.0, 0.85),
"hardness": 0.8,
"drops": []
},
BlockType.BEDROCK: {
"name": "Bedrock",
"color": Color(0.15, 0.15, 0.15, 1.0),
"hardness": -1.0,
"drops": []
}
}
func is_solid(id: int) -> bool:
if id == BlockType.AIR or id == BlockType.WATER or id == BlockType.KELP:
return false
return true
func get_color(id: int) -> Color:
if _BLOCKS.has(id):
return _BLOCKS[id]["color"]
return Color(1.0, 0.0, 1.0, 1.0)
func get_block_name(id: int) -> String:
if _BLOCKS.has(id):
return _BLOCKS[id]["name"]
return "Unknown"
func get_hardness(id: int) -> float:
if _BLOCKS.has(id):
return _BLOCKS[id]["hardness"]
return 1.0
func get_drops(id: int) -> Array:
if _BLOCKS.has(id):
return _BLOCKS[id]["drops"]
return []