feat(world): voxel chunks + procedural underwater generation + biomes
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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scenes/World.tscn
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10
scenes/World.tscn
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[gd_scene load_steps=2 format=3 uid="uid://dauphincraft_world"]
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[ext_resource type="Script" path="res://scripts/world/ChunkManager.gd" id="1_chunkman"]
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[node name="World" type="Node3D"]
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[node name="ChunkManager" type="Node3D" parent="." node_paths=PackedStringArray()]
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script = ExtResource("1_chunkman")
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render_distance = 4
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world_seed = 12345
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